Sean Ryan - September 25th, 2009

All, Robot Punch

You Don’t Own Scribblenauts


scribblenauts-gotgame-01For this installment of Robot Punch!, we get a little soapbox ranting on the current state of consumer ownership rights by way of the hottest new game, Scribblenauts.

Have you ever read the end user agreement on any game that you buy? Of course not! Who has time to read through legal mumbo-jumbo when you gotta get your game on! I took a look at the EULA of my copy of Scribblenauts and was appalled by what I found…

For years, I’ve adamantly opposed the idea of completely replacing tangible media with digital distribution for video games and other forms of entertainment. It’s a fantastic alternative, but could spell disaster if it becomes the standard.

scribblenauts-eula-01This resistance on my part stems from an age where products that your purchase (like video games) became your property. Media publishers have begun adopting digital distribution as a business model, now that they’ve realized that they can use it to destroy the secondhand market and overthrow consumer ownership. I don’t know about you, but this idea scares me.

More often we’re seeing that software is only licensed to us, with the publisher retaining ultimate ownership. Each check box labeled “I Agree To These Terms” is our virtual signature to the software’s service contract. I’d come to accept it as normal for application software and downloadable game services, but I never expected to see this applied to games that still come in the form of a cartridge or disc.

Below is an excerpt from the first section of the agreement from Scribblenauts. Those who have already bought the game are encouraged to read along from your own manual.


WBIE grants you the non-exclusive, non-transferable, revocable, limited right and license to use one copy of this Product solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by WBIE. This product is licensed, not sold. Your license confers no title or ownership in this Product and should not be construed as a sale of any rights to the Product.

First, keep in mind that the user end agreement takes effect the moment you pop the Scribblenauts cartridge into your DS and fire it up. With these first four sentences, Warner Bros. Interactive Entertainment spells it out that you don’t own this game you’ve bought.

Your possession of this cartridge is non-transferable, meaning you can’t sell it or give it to someone else. It is revocable, meaning they can repossess the game. You can play the game again by purchasing another copy, provided that you play by the rules this time.

Further down the agreement, it states:


You may not:

1. Copy the Product in its entirety onto a hard drive or other storage device.

So, no back ups. Unfortunate, but understandable.


2. Distribute, rent, lease, or sublicense all or any portion of the Product

No loaning or selling the game to your buddies. If you’re finished with the game, it’s a violation of the agreement to give it away, trade it in, or sell it because that’s distribution. Once it’s out of your hands, there’s no take-backs according to your license. It also means that whomever is the recipient of the game now possesses it illegally.

I’m going to skip around…


4. Transmit the Product over a network, by telephone, or electronically using any means, or permit the use of the product in a network, multi-user arrangement, or remote access arrangement, except in the course of your network multiplayer play of the Product over authorized networks.

Don’t pirate the game. Fair ball. If you want to play the game, you’ll have to pay for it like the rest of us, ya jerks.


6. Reverse engineer the Product, derive source, or attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats…[etc]

xkcd-eula-01
The part that gets me in this section is that we’re not allowed to discover anything about the game. So if I’m poking around in the game and–in a rare moment of genius–figure out some pattern or game mechanic, I’m toast. Most discoveries in human history were made by accident. We don’t seek out these things; they just show up when we don’t expect them.

And once I’ve discovered something, I can’t very well undiscover it. At best, the publisher can demand I keep my mouth shut about any discoveries I do make, but they can’t forbid me to do something that I have no control over.

Right now, some of your are hastily typing into the comments field, “Yeah… License agreements like these are nothing new. That’s no secret.” Of course hardcore gamers and journalists are in the know because they keep their fingers securely on the pulse on the video game industry. Yet I’ll bet that the vast majority of people who buy and play games don’t know the details of what they’re signing up for. The fact that it’s “nothing new” should make it all the more disturbing.

Here’s the bottom line: You’ve thrown down a good chunk of hard-earned money for this game. Though according to this end user agreement, that money was not exchanged in the acquisition of property; rather it was the admission fee to access an experience. Don’t be distracted by the physical dimensions of a cartridge, for it is merely a delivery device for the software service. It is an incidental object that you possess–not own–and do so only by WBIE’s good graces.

So this whole past week, as I’ve let people play around with my copy of Scribblenauts, encouraging them to buy their own copies, I’ve actually been voiding my warranty.

What you gonna do when they come for j00?

What you gonna do when they come for j00?

Realistically, I don’t envision some Game Gestapo enforcing these rules to their fullest degree. I won’t be sleeping with one hand clutching my Scribblenauts cartridge while the other grips a loaded revolver, with open eye on the front door. The game’s good, but not that good.

On a positive note, it’s comforting to find out that EULAs that are this severe seem to be in the minority. After flipping through the manuals of my other Nintendo DS games, I found that most of my games document no license agreement at all. The most they ask is that you don’t copy and pirate the game; otherwise enjoy!

I do also understand that the end user agreement isn’t as much the words of the developers, but rather the lawyers that are paid to protect the interests of the publisher in a time of rampant software piracy. However, it does affect my attitude toward mainstream media and I find myself inclined to seek out more independently developed entertainment.

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5 Responses to “You Don’t Own Scribblenauts”

  1. Jason James says:

    Hmm…October issue of Game Informer features a similar article….fishy…..

  2. Ben Elgin says:

    Yeah, as you implied, I’d almost guarantee this EULA is the result of some nth-level bureaucrat/lawyer going crazy with the boilerplate license. It’s terrible and ridiculous, but I get the feeling that it’s so ridiculous that it’s really not enforceable. I really doubt this will stop GameStop from stocking used copies of the game (and if WB *did* try to go after them, can you imagine the industry-wide shitstorm that would ensue)?

    Not that I condone putting it on even when unenforceable - it’s essentially legalese bullying. I see it as similar to the kind of contracts that say “oh, and you and anyone you know can’t sue us for anything ever if you sign this”. That kind of thing almost never stands up in court and companies know it, but they include it to try to intimidate people into not trying anything in the first place.

  3. [...] past Friday, an article of mine was published on GotGame.com, expressing some of my views on consumer ownership in the video game [...]

  4. Hubbin says:

    You’re overreacting. If you loan it to a friend, the FBI isn’t going to descend down on you in helicopters and arrest you.

    “The part that gets me in this section is that we’re not allowed to discover anything about the game. So if I’m poking around in the game and–in a rare moment of genius–figure out some pattern or game mechanic, I’m toast. Most discoveries in human history were made by accident. We don’t seek out these things; they just show up when we don’t expect them.”

    Um, read it again. It talks about the game’s code, not playing the game normally. It’s stupid that you can’t look at the code, but again, it’s not gonna automatically spawn the FBI. I’m pretty sure that part is meant for people who would make ROMs out of it and competitors who would make rip-off games with it anyway.

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