Casual Games, Game Design, Gamer Culture, MMORPGs
World of Quaker-Craft Hoax
About a week ago, it was widely discussed that Quakers were gonna have a stab (I guess pacifists can’t have a stab at anything) at their own WoW-like MMO. But, as is the advice my daddy gave me: “don’t believe everything you read,” especially on the internets. But, seriously, how sweet would that be? We’re all so used to killing things in games, but we do it so rarely in real life. It would be a revolutionary game because…it would be so normal.
If you think about it, a Quaker game might be fun. The only non-killing games you have are sports games and casual games like The Sims. I’m sure there are more, but, really, that takes care of most of the non-violent games. Of course, this isn’t a terribly small chunk of the gaming market, but I think we more hardcore gamers need/want a game that gives in-depth variety… without of all the necessary violence in games: Deep Space, Fallout 3, Crysis, etc.
I’m a firm believer that the casual game explosion is a good indication that games need to have a renaissance in conceptual execution. Removing violence would be a great way to change the world of gaming. Imagine:
“Preaching against the evils of war and unjust rule, meeting in clandestine locations to avoid persecution, and facing beatings and imprisonment at every turn. Then you are transported to the early 1800s in the United States, helping shepherd escaped slaves to freedom as part of the Underground Railroad.”
As silly as it sounds, this would actually would be an interesting game to play. The concepts like guardian missions and stealth movement are already out on the market. So it’s really not all that far from what we have already. And, hey, you could even learn some history along the way. What a novel concept! Learning and gaming: it’s like an interactive Discovery Channel experience.

Tags: American history, hoax, MMO, Quakers

