Christopher Park - November 3rd, 2008
Game Design, Music, Playstation 3, Xbox 360
When the Xbox 360 and PlayStation 3 were released boasting hard drive capabilities, the prospect of custom soundtracks was definitely a plus. Microsoft ushered in the use of custom soundtracks with the Xbox and continued the trend with the 360. The PlayStation 3, however decided to introduce the custom soundtrack via their 2.40 firmware. But as time moves on, the question remains: are custom soundtracks still wanted?
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Joshua Erwin - October 9th, 2008
Gamer Culture
Oh, hello there. I’m Joshua Erwin. You may remember me from such educational gamer articles as “Carpal Tunnel, The Silent Killer,” and “The Cake is a Lie: Institutional Testing and You.” Today I’m here to talk to you about anger.
Anger, Mr. Erwin?
That’s right, Billy. Anger. Gamer anger.
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James LaPoint - August 28th, 2008
Nintendo Wii, Xbox 360
It’s been circulating the rumor mill for over 2 years now: Goldeneye 64 will be coming to XBox Live Arcade. And why shouldn’t it? Considering Rare (the developers of the original Nintendo 64 title) has been a first-party developer for Microsoft since September ‘02, it seemed an obvious inevitability. While this has yet to be seen though, it does spark the question, “What about the Virtual Console? Goldeneye 64 is a Nintendo game!“
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Dave Lee - August 11th, 2008
Gamer Culture, PC, Technology
Credit Nintendo for helping gamers get in shape. But while media folks talk up the fitness benefits of Wii Sports and Wii Fit, hardly anyone noticed another fitness game that predated both of those games.
In 2004, Respondesign released Yourself Fitness on the original Xbox, then later on the PlayStation 2 and PC. In it, a virtual trainer named Maya guides you through various types of exercises, ranging from cardio to yoga.
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