Everyone loves looking at pictures, and Atlus USA just sent over new screenshots for the upcoming XBLA release of Zeno Clash: Ultimate Edition. If you never heard of the title, Zeno Clash was originally an indie FPS PC release that has now been ported for the Xbox 360’s Live Arcade.
Zeno Clash: Ultimate Edition will be released on March 31!
There are days when a developer is hiding out in the city and wants to show off a new game that they’re working on. Other times, the developer is running around demoing a title at a writer’s house or apartment.
In this case, W!Games came by Monday to show me their new PSN and XBLA title Greed Corp, a turn-based strategy game that does away with long winded matches and introduces something not often seen in turn-based games: the need for efficient expedience.
Greed Corp is the first of a series of games that takes place in the universe that W!Games have created called Mistbound, a world that is crumbling at the feet of those who live in it.
W!Games’ plan on creating different genres in the same universe is a good one, because they are able to expand the world of Mistbound rather than jump somewhere else with a new title.
On October 7, Xbox Live Arcade gamers and PC gamers (via Steam and Direct2Drive) will be able to experience LucasArts newest puzzle platform game, Lucidity.
Set in the mind of protagonist Sofi, gamers will have to protect her as she moves further into her dreams. Keeping her in motion is the most important part of the game,
Killer Instinct has been a cult classic fighter ever since its release, and to this day it is one of the most praised fighting games of all time. So, with Banjo-Kazooie finally released on the Xbox LIVE Arcade, is it time to talk about bringing more of Rare’s games into the mix? Rare has received many emails from fans begging them to bring old franchises to the XBLA and according to Shacknews, it’s definitely a possibility. Of course, fan favorites like Killer Instinct are at the top of the “wanted” list.
By “reviews,” I mean takes unexplainable joy in jumping off cliffs and rewinding time again and again. For those avoiding Braid due to its pretentious, artsy carriage, perhaps evidence of the simple pleasure derived from crooning “Bwoooooop” as you reverse time will change your mind about “this game, right, for people who smoke, or people who drink, like, if you drink beer and you get drunk…” Of course, once liquored up and suckered into the Braid fold, the game will regain its ostentatious nature and scream “I psyched yo’ ass out, bitch!”
When games borrow ideas and concepts from other titles, they often lose sight of their own vision and, ultimately, devolve into failure.Braid is entirely the opposite. It purposely and blatantly borrows the 2D platforming concepts of Super Mario Bros., while also sneaking in the puzzle and time-traveling elements of Prince of Persia, the Impressionist vision of Van Gogh and the storytelling of films like Memento.Yes, it does this, but it never loses sight of itself, which is why Braid is truly a fantastic, little game – small imperfections aside.