News Home > Tag: Wiimote

Ryan Ouradnik - September 2nd, 2008

Game Design, Gamer Culture, Nintendo Wii

But Wait…There’s More! Stuff for your Wii


I remember even before the Wii was released in 2006, it was marketed primarily based on the very bizarre controller it came with. The public dubbed this device: the “Wiimote”. The initial teaser ads contained a slightly creepy montage of people looking into the camera while waving the Wiimote around in unusual ways, amidst the sounds of everything from cars driving, tennis balls being hit and guns being fired. This magical remote could do anything it seemed. So why is Nintendo tripping over itself in a rush to change it?

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Andrea Krantz - July 24th, 2008

Gamer Culture

Useless Video-Game-itized Items: How Far Will They Go?


If you’re an American (or know anything about us), there is one thing we share in common: people constantly try to sell us things we don’t need. Take one look at the Home Shopping Network and you’ll see what I mean. When it’s not products to make us lazier or feel better about ourselves, then it’s items that capitalize off of a great concept and make it…well, not so great. Take video games–they’re great. But whose great idea was it to turn game controllers into candy dispensers?

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Britney Zilz - July 23rd, 2008

Technology, World of WarCraft, Xbox 360

360 Darwin Motion Controller: Competition Evolves


Watch Out Wii Remote!Whenever I hear a debate about which console is better, it always seems to be over the same two: the PS3 or the Xbox 360. The Wii is rarely included in these debates for one reason: it’s almost incomparable to the other consoles. With a motion controller, the Wii is capable of producing games that Microsoft and Sony are still dreaming about. But that might all be about to change.

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James LaPoint - July 10th, 2008

Nintendo Wii, Playstation 3

Sony Seeks a Cure for “Wii-envy”


PS3 EnvyI’ve always considered myself something of a Nintendo fanboy. Super Mario Bros., The Legend of Zelda, Metroid; staple series that I will forever hold dear to my heart. Though it’s not so much the games, but Nintendo’s vigilance for game control innovation that has continued to captivate me. Nearly every idea Nintendo has introduced into controllers have become standards in design. The D-pad, shoulder buttons, triggers, analog sticks: pick up any controller, and you’re almost guaranteed to find them.

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James LaPoint - June 21st, 2008

Nintendo Wii

My Wiimote, My Muse: Top Five Wiimote Inspirations


This Means SomethingInspiration is often found in the most unexpected places: a passing cloud, an insightful conversation over coffee, or maybe in a pile of mashed potatoes. But a video game controller?

Even before its official release, the Wiimote caught the eye of the gaming industry for its unique design and interactivity. But it also stirred the collective imagination of gamers everywhere. Whether to enhance game play, poke fun, or to show off some truly amazing ideas, the gears have been turning since. To honor these musings, good or bad, here are my top five Wiimote inspirations.

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Jason Sieckmann - May 25th, 2008

Nintendo Wii, Technology

Space Invaders comes 360°. Literally.


spaceinvaders
For some time now, most of us have had access to the Wiimote. Before this era of gaming, however, there were plenty of attempts at unique gamer interaction, including in the forms of the Power Glove, Light Guns, and even Sony’s Eyetoy (which now seems to have gone the way of the dinosaurs). Now, in an intriguing bid for attention, SusiGames has demoed the Susisphere: a remote-linked sphere that so far isn’t doing much more than letting vaguely interested show floor goers run around a convex dome, while blasting rotating spaceships with a mod-linked Wiimote.

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