Andrea Krantz - November 14th, 2008
Casual Games, Game Design
I’ve said it before and I’ll say it again: I am fascinated by the fact that the mundane can become the fun-dane when done virtually. Games like Cooking Mama have proven that cute, anime-eyed characters and bright colors can make anything appealing: despite my hatred of cooking, I can’t help but want to play that game every time I see a screenshot of it.
The other day, I thought to myself, “They’re not capitalizing upon this concept nearly enough. People seem to like working when they’re not actually working.” Considering the growing popularity of casual gaming and the fact that there are a countless number of occupations to explore, I have comprised a list of professions that should make their way to consoles:
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Mary Li - July 31st, 2008
Casual Games, Nintendo Wii
Active Life (known as Wii Family Trainer in Japan), a game from Namco Bandai due out September 2008, is bringing the Power Pad back. The revival floormat has 6 sensor arrows on it, and is multiplayer-ready right out of the box. But will it be competition for WiiFit? With a slogan like “Get off your couch, get into the game,” and a very specific target demographic, it might further open up the Wii as a family-oriented, fitness-friendly console.
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Jessica Muhlbier - July 26th, 2008
Gamer Culture, Nintendo Wii
Popular game, Nintendo Wii Fit, offers up a delicious challenge to notorious couch sitters. Instead of engaging your finger tips while sitting comfortably or sprawling across the couch, the still-difficult-to-find-in-stores Wii Fit forces players to move a little more than your average video game.
Such games include interactive skiing, tennis, yoga, and other various aerobic activities; however, how effective are these exercises? Like any exercise, the difference depends on how hard you work to make it happen. No work = no results. Thus, a catch: Wii Fit is still a game, and games can be broken.
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Mary Li - June 26th, 2008
Gamer Culture, Gaming Videos, Nintendo Wii
You know who she is. You might even know her by name. You certainly know her from the back. But we at GotGame want to dish the news, all the news, that is the Wiifit YouTube girl. Because she’s good at hula-hooping? Because she looks good doing it? Because her boyfriend’s an exploitative jerk? All of the above, and we still can’t fully unearth the magic surrounding the three-million-view phenom.
Suspected to be a viral marketing project by Nintendo, the girl is so honed in on her Wiifit hula game that she hulas and hulas without noticing her boyfriend filming her. She hulas so much, in fact, that her derrière is (Wii)fit. But Nintendo does not jump at the association, vehemently denying rumors that the video is part of a marketing campaign. The rumors were initiated because both Lauren Bernat, the star, and Giovanny Gutierrez, the boyfriend, work in advertising. Somewhere in their leisure time, the couple’s obviously keen advertising skills manifested themselves in one whole minute of unintentional advertising brilliance.
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Andrea Krantz - June 16th, 2008
Nintendo Wii
As an exercise nut, I was delighted to learn about Wii Fit. I thought that this bold move for Nintendo could potentially alter people’s negative stereotypes of gamers. Say “sayonara” to the potato chip-riddled gamers spilling out of their sofas and “hello” to a refreshing, health-conscious new prototype! Well, that’s the idea, at least. If you think it sounds too good to be true, then it probably is. In fact, some say Wii Fit might be doing more damage than good.
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Jillian Werner - March 31st, 2008
Gamer Culture, Nintendo Wii
Far removed from the Reagan era “Ketchup is a vegetable” motto which helped cafeterias skirt nutrition.

requirements, schools today are searching for genuine ways to keep kids healthy.The Nintendo Wii may be the next piece of ’sports equipment’ classes raise funding for.
Of course, the current Wii lineup will not replace physical activity.A study funded by Nintendo’s UK marketing branch, Cake, determined that “In a typical week, active gaming rather than passive gaming would increase total energy expenditure by less than 2 percent.”A disappointing, yet not especially surprising result, considering only Wii Sports was tested for the active games‘ camp.
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