Well, here we are again with the next episode of Tales of Monkey Island. Released this past Friday, The Trial and Execution of Guybrush Threepwood continues right where episode 3 left off.
Recall that Guybrush had just escaped from the stomach of a giant manatee and got a hold of La Esponja Grande when out of the blue; Morgan La’Flay betrayed and captured him to return him to the Marquis DeSinge. If you haven’t yet seen my reviews of episodes 1 through 3, you’ll want to check those out first, otherwise, here’s a quick run-through of what you’re going to experience in The Trial and Execution of Guybrush Threepwood.
Tales of Monkey Island: Launch of the Screaming Narwhal was released on July 7th, 2009 by TellTale Games, and is the first of five in an new episodic gaming series as a sequel to the Monkey Island games! New episodes will be released once a month. Tales was released for both the PC and Nintendo Wii WiiWare.
You can purchase the entire series from TellTale.com for $35 which will allow you to download each one as they are released. Each episode of Tales may be downloaded on the Wii, for 1000 Wii Points.
Most gamers can generally be divided into two major groups, you’re either a PC gamer or a console gamer. Yes, some can be a little bit of both and there are also some exceptions (handhelds to name one), but for the most part, gamers tend to favor one over the other.
And up until now, the two groups were both closely related species, but with the Nintendo Wii and Microsoft’s Project Natal, it is clear that console games have begun to deviate on their own evolutionary path.
Normally, I constantly believe that the video game industry is on the edge of innovation. Each generation of consoles have accomplished feats that most believed in impossible. From the Pong to the Nintendo Entertainment System and from the Super Nintendo to the Sony PlayStation; these leaps were amazing. But now with the current next-generation system in the midst of their shelf lives, I don’t see the innovation happening again.
Once upon a time, Nintendo used to make really difficult games. In fact, these games were so difficult that there was a 900 number for children to call and run up their parents’ phone bill. It was all for the sake of overcoming an obstacle and totally worth a beating.