Rocco Cremonese - January 10th, 2009
Age of Conan, MMORPGs, Warhammer, World of WarCraft
2008 was quite a year for Massively Multiplayer Online Games. The year saw another advance from the unstoppable juggernaut, new challengers that may or may not be pretenders to the throne, a flanking maneuver from Middle-Earth, and a painful death in the depths of outer space.
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Britney Zilz - October 15th, 2008
Halo, MMORPGs, Playstation 3, World of WarCraft
We all know MMOs are extremely popular these days. Games like World of Warcraft and EverQuest are dominating the PC market, and causing thousands of gamers to be painfully attached to their computers. These games have enormous potential, yet traditionally, they tend to be exclusively available to the PC. But will that always be the case? What is the future of MMOs? Can we expect to see an increase in console MMOs?
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Joshua Erwin - September 24th, 2008
MMORPGs, Virtual Worlds, World of WarCraft
MMO players are a fickle bunch. Despite all of the success of Blizzard’s multi-million-subscriber juggernaut, the massively multiplayer crowd can almost be defined by a complete inability to be satisfied. Don’t believe me? I invite you to spend a few minutes perusing the WoW forums and try to get through a single page without finding someone complaining about something. Every change that comes down the pipe is met with wildly different responses, ranging from the caps-lock-fueled ravings of players whose class doesn’t “pwn” anymore to people literally worshiping the virtual ground beneath Blizzard’s feet.
Trust me, I know. I’ve been there since the beginning, back when UBRS was end game content and you had to visit each flight point individually to get anywhere.
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