Spinning A Web of Lies: The Magic of Spin-Offs
We all know characters often define the games that they star in. Similarities have been made between films, TV and video games, what with a star on the front of the box selling the merchandise, studios backing the games, as well as people going crazy for that merchandise and ripping out their pockets as they furiously purchase these items. It’s no surprise that the developers love money and, in turn, try to get as much money out of their franchise as possible. And this results in sequels and spin-offs in so rapid a succession that it would make a bolt of lighting seem slow. But is it a good thing?
