Honest Chung - July 6th, 2009
MMORPGs, PC, Star Wars, World of WarCraft
We’ve heard it all before, MMORPG “X” will be the “WoW killer.” Warhammer, Lord of the Rings, and Star Wars (Galaxies) are just some of the big names that have failed to live up to this billing, which reminds us just how dominate Blizzard’s World of Warcraft has become.
However, as the game approaches its 5 year anniversary, we’re also reminded that nothing lasts forever.
So, exactly how long can Blizzard keep subscribers interested in the game?
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Joshua Erwin - January 23rd, 2009
Breaking News, Game Design, MMORPGs, PC, Star Wars
On October 21st of last year, Bioware and LucasArts shocked literally no one by officially announcing their long-rumored MMORPG set in the Star Wars universe, titled The Old Republic. Up until now, discussion on the game has revolved mainly around Bioware touting the “fourth pillar” that they’re introducing into the MMORPG world, the pillar of story and character development. Today, however, we finally get a good glimpse into the gameplay with several new screenshots and a video documentary being released (shown below). If there’s one game on the horizon that could potentially break WoW’s vice-like grip on me, it is this one. To see the screens of the game released today, you can visit Bioware’s Old Republic media page here. Read More »
Adam Templeton - December 29th, 2008
Game Design, MMORPGs, PC, Virtual Worlds
Star Wars geeks, Jedi wannabes, and even perverted shut-ins (whose only connection to that beloved galaxy far, far away is thinking Twi’leks are super hot) all have a reason to celebrate.
Bioware recently announced its upcoming Star Wars MMO extravaganza The Old Republic will be designed using Simutronics’ HeroEngine. Simutronics claims the HeroEngine, an MMO development tool, will cut down on the time needed to craft a quality MMO by as much as two years.
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Johnson Nguyen - December 26th, 2008
Business, MMORPGs, Star Wars
One characteristic that sets most Eastern-developed MMOs from their Western counterparts is the microtransaction-based model, which throws away monthly subscription fees and instead allows the players to pay for certain virtual items while enjoying the main game for free. But, as of late, many Western studios have shed the monthly reminder of reality, such as Sony Online Entertainment with their release of Station Cash, where players of Everquest may purchase a bevy of in-game items, and Electronic Art’s recent comments on the next Star Wars MMO, The Old Republic, hints at a future where players could be nickel and dime’d to death.
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