Andrea Krantz - December 15th, 2008
Gamer Culture
I’m not really a big “pet person.” Pretty much anything with a furry pelt induces a sneeze-fest in me. But video game creatures are imaginary, and thus won’t make my allergies flare up, which is precisely why I’d make an exception to my ‘no pets’ rule if I were able to have one. Yes, I understand that there is a huge, gaping hole in my logic here, but bear with me. If video games were real, aside from the world encountering multiple catastrophes of epic proportions, I’d have a menagerie of bizarre critters inhabiting my house.
Allow me to share with you my list!
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Dave Lee - July 24th, 2008
Technology, iPhone
If you’ve got an iPhone sporting the new 2.0 firmware, chances are you have Super Monkey Ball. (And if you haven’t, what are you waiting for?) But there’s more goodness to be culled from the iTunes app store besides playing games. There are plenty of cool apps out there, and some of the best ones don’t cost a penny. After all, when you spend a big chunk of your disposable income on limited-edition video games, free and useful stuff is a godsend.
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Jillian Werner - March 25th, 2008
PC, Technology, iPhone
Since Apple’s iPhone SDK Press Conference on March 6th, the potential to transform the iPhone into a respectable gaming machine has been greater than ever. Apple demoed their personally developed space shooter, Touch Fighter, alongside Sega’s Super Monkey Ball demo and EA’s Spore variant—each of which took only two weeks to develop, per Apple-enforced restrictions. The former showcased the touch screen’s gaming capabilities, while the latter two mostly utilized the iPhone’s accelerometer to guide Ai-Ai or a custom spore throughout their new iPhone world.
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