Stop Trivializing Games
If Six Days in Fallujah has shown us anything, it’s that the general public still does not take gaming seriously.
The controversy surrounding the game stems from the belief that a video game can never communicate the horrors of war. They, the critics, believe Six Days would merely trivialize the bloody event by turning it into entertainment.
What the general public fails to realize, though, is that games not all games are there for mindless entertainment. No, many games are an experience with emotional ups and downs that players can empathize with and even learn from. To claim that games can not communicate complex emotions of remorse, respect, or sadness is downright ignorant and insulting.
