Andrew Macnider - June 24th, 2009
Business, Console, PC
Remakes are cheap, easy, nostalgic and give younger gamers a chance to play a classic they missed due to being in the womb. After major gaming conglomerates (mostly Capcom) realized how much money they could make more and more have been popping up these days.
Within the next year gamers will see a good number of remakes; check out a handful that we can’t wait to get our grubby little paws on.
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Andrea Krantz - October 30th, 2008
Game Design, Movies
When it comes to horror in games, there are a few things that are givens: it will likely be twisted, bloody, and terrifying. In other words, my kind of game. The genres of such games aren’t quite as predictable, however, ranging anywhere from RPGs to first-person shooters, and rightfully so; why limit a fun thing like terror to just one genre? Nevertheless, when looking at the overlying themes of these diverse games, trends have been emerging, giving everyone a glimpse of where things are possibly headed.
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Andrea Krantz - October 14th, 2008
Business, Game Design, Headlines
Australia, I used to think you were cool. Kangaroos, Aborigines, didgeridoos, Mad Max…I used to dream of visiting you, and us being so happy together. That was before I learned about your most recent abhorrence. It took a lot out of me to forgive you for Crocodile Dundee in Los Angeles, so when you banned Silent Hill: Homecoming, there was nothing left for me to give. I’m sorry, Australia, but it’s over.
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Carlos Cajilig - July 28th, 2008
Business, Events, Playstation 3
Steve Masters gets a preview of the new Silent Hill game for next-gen consoles, and some info on what to expect for its release in September. If there’s one thing that Steve loves, it’s survival horror games.
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Bethany Schultz - July 2nd, 2008
Game Design, Gamer Culture
In a market that’s oversaturated with incredibly talented artists and writers, up-and-comers and semi-professionals alike face the outrageously difficult task of gaining recognition in their chosen field. One dilemma out of many is that many young artists are forced to compete against traditional animators that didn’t get out of the mass layoffs and salary cuts plaguing Disney in the year 2001, the eventual closure of the animation giant’s 2D studios creating a flood of overqualified professionals entering into jobs that would normally be more accommodating towards talented students and other entry level applicants.
While this is hardly a bad thing– one would have a hard time arguing against widely-distributed mediums getting a boost in artistic quality– it leaves a lot of people scratching their heads, wondering how the hell they could possibly make it in the professional world, especially when it comes to video games. You know how they say the right answer is often the simplest? Well, here’s a simple answer to the headscratching:learn how to become a professional.
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