Apparently there are some of you out there who haven’t heard of Borderlands. Apparently there are some of you out there who are skeptical of Borderlands. Well let me give you the scoop, because this game is freaking awesome!
You know me, though, I love me some Role Playing Games and I love me some First Person Shooters, and Borderlands is the beautiful love child of the two. Thank you 2K Games for providing me with a copy of this wonderful game. Released on October 20th for the 360, PS3 and PC by Gearbox Software and 2K Games, here’s my thoughts on Borderlands.
These days, Square is substituting surface flashiness for that unique FF element that, in earlier titles, conjured genuine wonderment. This is especially evident in the new trailer for XIII. The original FF magic has been lost, and unfortunately, it’s in Square-Enix’s best interest to cultivate the evolution.
Some fans claim the franchise peaked around VI, others that XIII will be the best one yet. One thing’s certain: no matter how much the older fans miss bygone FF eras, the games will never be the same again.
There is a reason why advertisement is big business. The way a product is marketed can easily lead to its success or failure.
The movie industry knows this better than anyone, and they have developed a formula that has worked out pretty well for them. Grab some Hollywood stars, jumble together some pivotal scenes, mix in moving music, and add the guy who does all those dramatic voice overs and you have yourself a potential blockbuster.
Unfortunately for many game developers - especially RPG developers - the same recipe can not be simply transferred over.
Let’s be honest – Sacred 2: Fallen Angel has plenty of flaws. It’s repetitive, the story is a footnote, and it showcases lame voice acting, absurd quests, and a host of glitches to boot.
However, the game has upsides that will keep you coming back to its massive world, managing to instill a bit of Diablo goodness within the world of Ancaria. Read More »
The innocent bystander has become a mainstay of today’s video games. These innocent characters have become an added dimension to games, allowing players to interact with these bystanders. The real enjoyment of this added element for some reason comes not from protecting or helping these bystanders, but instead from eliciting as much pain and damage as possible on these poor innocent characters. What drives gamers to unleash such fury on computer-generated characters that mean no harm and would be perfectly content to wander about enjoying their pointless little lives?
I’m sure that in the hands of the most cunning gamers, role-playing status spells can serve a useful purpose. Besides just breaking up the “attack, attack, attack” monotony, casting Silence or Sleep at an opportune moment can undoubtedly give players the strategic edge. However, I think we can all agree that a seemingly useless spell like Silence or Poison somehow becomes deadly when we’re on the receiving end. Anyone who has encountered Final Fantasy’s Marlboro can attest to this. Presented here are 6 of the most obnoxious ailments in the genre.
Games are often designed with a tactful need to utilize every resource to edge out the all-important advantage. For many, this resourcefulness includes the sound or theme track that accompanies games, which at times can alert a player to approaching enemies or a change in character status. But there are just as many gamers out there who throw this notion out the window along with the nausea inducing DK Rap courtesy of Donkey Kong 64.