Christopher Lewis - April 20th, 2008
Game Design, Technology

Video game guns have come a long way since the days of Doom’s double-barreled shotgun or even Goldeneye’s iconic Walther PPK. With greater processing power available to spend on physics engines, designers are now able to take factors like recoil and bullet drop into account when crafting their guns. But that doesn’t necessarily mean that they’re plugging every real-world factor into their ballistic models. A recent article featured in Popular Mechanics explains why.
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Carlos Cajilig - March 11th, 2008
PC, Playstation 3, Xbox 360

As if Las Vegas didn’t have enough problems, now there’s terrorism… Following up the original Vegas hit, Ubisoft is releasing yet another in the R6 series on March 21st. The game itself looks like a good successor to the franchise. But what caught my attention was that they’re pushing a $10 more Limited Edition on their site. Claiming that it’ll give you “the edge” in your game play, it’s loaded with tips from pro gamers and Ubisoft’s in-house gamer girls, the Frag Dolls.
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