Gamer Culture, World of WarCraft
Going and Going and Going…
Some games never seem to end. In the case of the wildly popular World of Warcraft or any other MMO, this is by design; it keeps the money flowing and the subscribers owing. An informal poll of three of my own WoW guildmates turned up the following times played: 75 Days, 22 Hours, 12 Minutes, 36 Seconds. 111 Days, 11 Hours, 56 Minutes, 31 Seconds. 35 Days, 6 Hours, 57 Minutes, 31 Seconds. Yikes. But what about those games that go on and on but promise an ending in sight? Which non-MMO games flat-out consume the most time without seeming to get the player anywhere near an ending? Here’s a look at mine.
