Stephanie Flint - January 1st, 2009
Casual Games, Diablo, Game Design, Gamer Culture, PC, Technology
Being of the female species myself, I find it hard to ignore the many discrepancies between mine and the bodies of the female characters in the video games I play. I’m not just talking physics-defying waistlines and breasts that make Pamela Anderson consider a training bra. I’m talking about the body parts whose illustration seems like it would be second nature to create. The most interesting part of this discrepancy, I have found in my video game travels, lies in the difference between the console and PC- based characters. PC –based games, it seems, have the female anatomy much more understood, while many console creators leave me wondering if they have ever seen a real female (IRL, anyway). Read More »
Adam Templeton - December 28th, 2008
Gamer Culture, PC, Starcraft, Xbox 360

War is Hell, according to General William Tecumseh Sherman.
Given that whole “the best way to cure a gangrene bullet wound is with a bone saw” methodology espoused by Civil War doctors, I’d say Mr. Sherman was on to something. Trying to play any sort of RTS game on a console gives credence to the General’s brash claim. Playing RTS’s with a controller gets me in touch with my inner Civil War amputee, mostly because the clunky controls make me feel like I’m missing a hand.
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Adam Greenberg - July 30th, 2008
Gamer Culture, PC
In my last article I discussed the top five reasons to invest in a gaming console instead of a computer. In this article we will play devil’s advocate, and take a look at what makes a PC a more worthwhile investment than a video game system. So without further ado, let us jump right in:
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