Rocco Cremonese - December 31st, 2008
Business, Technology
Rumors persist about the Dell Adamo, Dell’s answer to Apple’s MacBook Air laptop. The MacBook Air is an ultra thin, ultra light laptop introduced in early 2008. The Adamo name is not confirmed, but The New York Times confirms that Dell is developing a laptop to compete with the MacBook Air. betanews.com also uncovered a listing for Adamo accessories and putting two-and-two together, indicate that the planned laptop is the Adamo.
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Chris P - December 5th, 2008
Business, PC, Starcraft
The South Korean Culture, Sports, and Tourism Minister In-Chon Yu announced Wednesday that the South Korean government will be investing 350 billion Won (approx. $237 million) in the PC gaming industry until 2012. The goal of this plan is to bring South Korea into the worldwide gaming industry, along the United States and Japan.
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Kit Blanke - November 30th, 2008
PC, iPhone
PC gamers know, if you wanna game on a PC, you have to do it on Windows OS. Yes, there are notable exceptions. The different Linux flavors have a number of games that really aren’t half bad, and Apple is starting to come around to some serious games. But there are always exceptions to the rule. Because of the iPhone, Apple is rewriting those rules.
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Brian Thoele-Neirro - November 13th, 2008
Gamer Culture, PC
Just like how a person’s room can tell a lot about them, a PC (or Mac) gamer’s desk can tell even more. I’m going to look at three types of things that a PC gamer should have on his or her desk, and three types of things that are probably already there, but shouldn’t be.
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Oliver Saenz - October 13th, 2008
Gamer Culture, MMORPGs
Lists! Everyone loves lists. And if you don’t, you should. Lists can be informative, helpful, authoritative, and downright hilarious. Either way, they’re a valuable tool to convey lots of information in a quick, easy-to-read way. With PC gaming all the rage nowadays (defying the “PC Gaming is Dead” headline we always seem to get every couple of years), there are all kinds of lists of what you should be playing, how you should be playing it, and how to get better if you suck at it. Rather than focus on one game specifically, here are a few things all PC gamers should and should not have in their immediate vicinity in order to best enjoy their game of choice.
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Graham Bennett - October 1st, 2008
Game Design, PC, Technology
We’ve all had frustrations while playing our favorite PC games: unreasonably long install times, poor key mapping and save files hidden in seemingly random folders. Thankfully, Alec Meer over at Rock, Paper, Shotgun has quantified ten of the most fundamental design flaws that can give PC gamers grey hairs at a premature age so developers are finally aware of their taboos and can avoid them in the future. While his list is most certainly true, it seems to be centered around single player games and I think a few more items should be added to the list that specifically relate to multiplayer.
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Oliver Saenz - September 25th, 2008
Gamer Culture
Anger leads to hate, and a sense of frustration can lead to some busted veins, blown gaskets, and damaged hardware. Having your e-behind handed to you by that final boss, or getting sniped by some random 11-year-old can be aggravating enough. But add some real-world frustrations into the mix, and you’ve got a recipe for damage. Next thing you know, you’re standing over the smoking remnants of your CPU with a hammer in one hand and a user manual in the other. But fear not, fellow rage-aholics. Simply follow these steps to reduce real-world nuisances that pull you out of the game and shove you back into hard reality.
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