Graham Bennett - October 13th, 2008
Business, Game Design, Interviews, Profiles
If you’ve been reading Penny Arcade in the past few weeks, or have been reading coverage of PAX, you’ve probably heard of a little game called Strange Attractors 2 by Ominous Development. I got the distinct privilege of sitting down with Ominous Development’s music and sound specialist, Chris McGarry, regarding his team, their game and his impressions on the indie game development scene.
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Kit Blanke - September 6th, 2008
Events, Game Design, Gamer Culture
E3 used to be the an amazing event for everything tech and nerd related. It was for the developers, the companies, the toys, and the people. But all those bigwigs got sick of the riffraff making parking too difficult and kicked them out. Suddenly, Joe Gamer had to find his/her fix for a nerd-gasm somewhere else. Then, all at once, the riffraff turned to PAX. Ken Levine (creator of BioShock) kept that in mind as he spoke to the crowded convention hall, but he didn’t hype up the next BioShock or any other 2K game…
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Andrea Krantz - September 3rd, 2008
Events, Game Design, Gamer Culture, Music
If you thought Penny Arcade was just a webcomic, then think again. It has become a symbol of gamer culture and the inspiration behind a nation-wide expo that drew a whopping 58,500 people to Seattle, Washington last week, where hardcore gamers dorked it up with each other and listened to some sage wisdom from industry pros—a nerdy pilgrimage of epic proportions jam-packed into 3 days, when it could’ve easily gone twice as long.
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