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Adam Templeton - June 11th, 2009

Business, Game Design, Technology, Xbox 360

Making Bank (Part 2): XNA Games


xna Even though it’s eroded grammar, civility, and our reflex to cringe at spectacles most people decry as “unnatural” and “offensive to anyone without a chemical imbalance,” the Internet has done some good to offset decades of depravity.

It was a boon to indie developers, allowing two dudes in a garage to bring their concisely coded masterpieces to the masses. But until recently, producing content for consoles (the platform most people associated with the term “video games”) wasn’t feasible. Unless you had a spot on one of the major development teams, the financial auspices of an opulent entrepreneur, or some super embarrassing beach photos of Howard Stringer, producing a game on Sony, Microsoft and Nintendo’s turf couldn’t be done.

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