Chris P - April 6th, 2009
FPS, Game Design
Game narratives have always been a sticking point for many gamers. The emotional connection gamers achieve with titles is important with the overall success. Though for some genres, the story has not been as important as the gameplay. While I enjoy playing as the main character or the amnesiac or squad member, is it time for gamers to live the life of the not-so-important secondary character?
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Graham Bennett - November 12th, 2008
Game Design, Gamer Culture, Movies, TV
“Tell me a story.” It is a phrase that embodies pure innocence, that we all uttered as our parents tucked us into bed at night. As we grew older, we replaced the spoken narratives of our parents with picture books. As we grew even older still, those were replaced with novels and we learned to appreciate television and film as artistic media. Now that we are old enough to appreciate the beauty of a good story, we have even more places to find them. Each entertainment medium is capable of telling moving tales, but they are all done in drastically different ways. What is it you want from your stories? And where do you look for them?
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