When Mass Effect was released in 2007, the game received accolades of “must-play” and “best RPG” titles left and right. Bioware had crafted an immersive, well-written sci-fi RPG that showed us a future full of believable characters and detailed, expansive lore.
It’s “morality system” made us go through some difficult decisions, and now 2 years later we can see what became of those choices. Read on for our review of Mass Effect 2, and find out if this space opera is worth your while — especially if you haven’t played the first game.
Mass Effect was one of the first games I purchased for my Xbox 360. It had great game-play, a truly wonderful story, and the characters were very well developed. It also had some terribly repetitive and uninteresting side-missions, and unfortunately, whenever I had friends over to show them this great game, I was showing them the boring side-missions.
So when Bioware announced that Mass Effect 2 was on the way, all my buddies just blew it aside. Boy are they missing out, because Mass Effect 2 improved on every single aspect over the original. This game absolutely blew my mind. In fact, I don’t even know if I have a single thing to say bad about it. If you are like my friends and haven’t yet played the first, check out IGN’s video Mass Effect in 5 Minutes and you’ll be ready to rock and roll!
Mass Effect was one of the games that Xbox 360 gamers had to play. With the new installment releasing for the Xbox 360 and PC early next year, many gamers are waiting in anticipation at the thought of continuing the story of the series.
During Gamescom, Bioware announced a new character that will inhabit the world of Mass Effect 2 and assist Commander Sherpard during the game. The new character was announced as “Grunt,” a Krogan.