Andrea Krantz - December 15th, 2008
Gamer Culture
I’m not really a big “pet person.” Pretty much anything with a furry pelt induces a sneeze-fest in me. But video game creatures are imaginary, and thus won’t make my allergies flare up, which is precisely why I’d make an exception to my ‘no pets’ rule if I were able to have one. Yes, I understand that there is a huge, gaping hole in my logic here, but bear with me. If video games were real, aside from the world encountering multiple catastrophes of epic proportions, I’d have a menagerie of bizarre critters inhabiting my house.
Allow me to share with you my list!
Read More »
Sean Ryan - November 7th, 2008
Business, Game Design, Gamer Culture
Manipulating the fabric of time and space is tricky business, but hoo-dang, is it ever fun! Time travel has been a favorite element of science fiction, and as such, it’s proven to be just as entertaining when applied to video games. Done right, you can not only add depth to a game’s plot, but also the gameplay mechanics. Let’s flip on the flux capacitor and take a look at some highlights from video games past.
Read More »
Andrea Krantz - October 27th, 2008
Game Design, Gamer Culture
If you were to ask most gamers what video game character they’d like to be for a day, you’d hear everything from Master Chief to Link. Being heroic and adventurous is fine for most people, but I’d much rather relax all day in a place with great ambiance, play an arcade game, and takes some pictures. Call me nuts, but part of me always envied Weird Ed from Maniac Mansion. Sure, he’s a macropalegic survivalist with a bad temper, but man, would it be cool to live with the Edisons…for a night, at least.
Read More »