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Sean Ryan - November 12th, 2008

Game Design, Gamer Culture

Reinventing the Generic Bad Guy


The phone rings. “What’s that? I gotta go save the world? Alright…which is it this time? Zombies? Nazis? Robots? Oh, it’s Nazis again. I’ll be right over.” It’s empowering being the one to single-handedly mow through hordes of generic bad guys on your way to take down The Big Boss, but over the past decade, it feels like we’re fighting the same armies. Are there no new races or organizations lurking in the shadows, plotting our demise? It’s time to enlist a new menace to give evil a fresh face!

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