Brian Thoele-Neirro - November 5th, 2008
Gamer Culture
Everyone plays video games with a goal in mind. The goal is usually very simple: “Even though it’s three in the morning and I have to wake up for school tomorrow, I just want to beat this stupid flash game before I go to sleep.” Goals based around skill of video games usually don’t aim higher than looking for a sense of accomplishment. So it’s easy to determine when someone is too good at a video game: it’s when they can no longer complete their goal because attaining it is not a challenge.
Read More »
Kit Blanke - October 3rd, 2008
Business, Game Design, Gamer Culture, Halo, Music
No, this isn’t another internet “top 5″ list. That would imply music is quantitative, and it’s not. But still, how do you choose the best in-game music, when really it can’t all be compared? It’s an apples-to-oranges situation. You may think, “Well, it’s music, and it’s in a game. So, yes, stupid, it can be compared.” But if you do that, you miss the entire point of music not being quantifiable. To be the best in-game music it has to be moving, memorable, and meaningful…and not all good game music has those qualities.
Read More »
Britney Zilz - September 23rd, 2008
Business, Halo, Headlines, Xbox 360
For those of you who wanted to cry as you finished Halo 3, I have some good news for you: Microsoft is not done with Halo yet. We all know that an RTS, Halo Wars, is in the works, but that’s not all. That’s right, there’s more to come; it’s time to celebrate.
Read More »
Britney Zilz - July 31st, 2008
Gamer Culture
Let’s start this out with a little exercise: picture what you imagine as a fraternity guy. I’ll bet that the first thing that came to your mind was a beer-guzzling, muscular (and not overly bright) jock sitting around in a dirty house playing some sort of first person shooter. But does the stereotype match reality?
Read More »
Carlos Cajilig - July 28th, 2008
Business, PC
Last week, at Gamefest 2008, Microsoft announced that from now on, all Games for Windows Live services will be free. Meaning all PC users of these games will have access to the multiplayer services and content that used to be reserved to Gold subscribers only ($7.99 a month or $50 for a year). This includes cross-platform multiplayer matchmaking, online content distribution, and voice chat for all GFW branded games, both old and new. But the story doesn’t end there.
Read More »
Errol Lee - July 26th, 2008
Halo, Team Fortress
Want to win? Join the red team. You’ll be more likely to win, according to research published in CyberPsychology & Behavior.
In a scientific study done on Unreal Tournament 2004, a multiplayer FPS, researchers discovered that in this game, the red team had a slight advantage over blue. Taking the outcome of 1,347 matches from public servers worldwide while allowing players to freely choose between the colors, researchers recorded that the red team won 55% of the time. So, this would apply to Halo 3, Team Fortress 2, and other first-person shooters that use the blue and red color scheme as well.
Read More »
Graham Bennett - July 24th, 2008
Gamer Culture
Whenever a brand new title hits the shelves, thousands of gamers around the world fire up their computers or crack open their gaming magazines to see what their favorite reviewers had to say. These reviewers are professional game writers, but since we consumers invest our time and money based on their recommendations, we should probably ask a few questions. First and foremost: how much time does a reviewer actually spend with a title? And how often do they even complete them?
Read More »
James LaPoint - July 16th, 2008
Xbox 360
Master Chief has faced down an artificial intelligence with universal genocidal tendencies, ruthless warring alien races, and viral life forms. And ultimately, he prevailed. All to save a little-known place called the universe. (You can thank him later.) Yet, there may be one foe that could prove to be…too primitive…for the Chief to handle: the board game.
Read More »