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Zeitgeist Review - October 1st, 2009

Review, Xbox 360

Halo 3: ODST Review


Well it’s here; the highly anticipated sequel to the Halo series is upon us. Released on September 22nd, Halo 3: ODST, puts you not in the shoes of the super powered Master Chief, but in the unlikely shoes of several significantly weaker Orbital Drop Shock Troopers. After seeing the trailers and footage from E3, I was certainly excited to finally get a chance to play through this game, especially the new Firefight mode.

But I also assumed that there would be additional online content, because, as far as I’m concerned, that’s the REAL reason to play a Halo game. Well, some of you may be in for a bit of a disappointment with this potentially overpriced title. Don’t get me wrong, there is a lot of content, for the right subset of players, it’s just not everything I expected.

Check out my video review for all of the details!

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Honest Chung - June 19th, 2009

Call of Duty, Game Design, Gamer Culture, Gears of War, Halo

So What If First Person Shooters Are Repetitive?


fps GotGameWhether you’re shooting zombies, terrorists, aliens, or Nazis it seems that most first person shooters all follow the same simple formula.

Pit a player in an epic environment with a desperate conflict in which his/her faction or side is losing. Then have their respective faction enlist their help to somehow turn the tides of war.

The player then must slaughter their way through countless armies and foes in order to achieve victory and save the world. Now throw in some explosions and engaging firefights throughout the game and you got yourself a FPS.

Predictable? Yes, and many have complained as a result, but will the FPS genre change anytime soon?

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Watson - February 20th, 2009

Video of the Day

Mario VS. Halo



Watson - January 26th, 2009

Video of the Day

Video of the Day



That’s right! Try teabagging me now!


Watson - January 26th, 2009

The Daily

The Daily


Gaming Podcasts in a Post-1UP Show WorldGaming Podcasts in a Post-1UP Show World

That’s right kids. Time to move on.

Lego Mario designed using modoLego Mario designed using modo

You see that? That’s called using your head. Try it out once in a while.

The week in gaming: Obama in Fallout, Moon, and industry dramaThe week in gaming: Obama in Fallout, Moon, and industry drama

A little misleading. It’s not ALL about Obama.

The 3 biggest criticisms about StarCraft II and why not to worryThe 3 biggest criticisms about StarCraft II and why not to worry

Criticism 1. Wasting your life. Don’t worry, you have no life.

Video games linked to poor relationshipsVideo games linked to poor relationships

So that explains why no one laughed at my WoW joke. They’re not my real friends!

Top 5 Imagic Games for Atari 2600Top 5 Imagic Games for Atari 2600

Do you kids even know what Imagic is?

Braid Creator says He's Working on 2D RPGBraid Creator says He’s Working on 2D RPG

he stole my idea! Why do great minds have to think alike?


Graham Bennett - December 11th, 2008

Business, Game Design

Trouble with Trilogies


Some of the best games come in trilogy format: Halo, Diablo, Warcraft (pre “World of”), so wouldn’t it make sense for developers to plan on making trilogies? After all, filmmakers and novel writers have been doing so for years. Well, what’s good for one medium isn’t necessarily good for others, so the short answer: no, game makers shouldn’t plan out trilogies. Full reasoning after the jump.

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Brian Thoele-Neirro - November 5th, 2008

Gamer Culture

When Is Someone Too Good At A Video Game?


Everyone plays video games with a goal in mind. The goal is usually very simple: “Even though it’s three in the morning and I have to wake up for school tomorrow, I just want to beat this stupid flash game before I go to sleep.” Goals based around skill of video games usually don’t aim higher than looking for a sense of accomplishment. So it’s easy to determine when someone is too good at a video game: it’s when they can no longer complete their goal because attaining it is not a challenge.

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Kit Blanke - October 3rd, 2008

Business, Game Design, Gamer Culture, Halo, Music

Best. In-Game Music. Ever.


No, this isn’t another internet “top 5″ list. That would imply music is quantitative, and it’s not. But still, how do you choose the best in-game music, when really it can’t all be compared? It’s an apples-to-oranges situation. You may think, “Well, it’s music, and it’s in a game. So, yes, stupid, it can be compared.” But if you do that, you miss the entire point of music not being quantifiable. To be the best in-game music it has to be moving, memorable, and meaningful…and not all good game music has those qualities.

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