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Andrew Macnider - May 18th, 2009

Console, Game Design, Metal Gear Solid, Nintendo DS, iPhone

The Graphics/Gameplay Debate Update: Graphics Over ALL


Crysis gotgameSorry all you gameplay advocates out there: You happen to be dead wrong about the beast of a debate that is gameplay versus graphics.

I am here to save they day and set all wrongdoers on the path of righteousness a.k.a. graphics.

Granted, I may be on the small side of this argument, but that does not mean support is meager. In fact, there is overwhelming evidence for graphics, considering the fact they are constantly addressed in reviews and previews. Plus, graphical analysis articles of PS3 and Xbox 360 versions of a given game remain popular.

Graphics can make or break a new game on the market. Let us begin this argument of epic proportion. Read More »


Stephanie Flint - January 1st, 2009

Casual Games, Diablo, Game Design, Gamer Culture, PC, Technology

PC Delivers the Real Women of Video Games


Being of the female species myself, I find it hard to ignore the many discrepancies between mine and the bodies of the female characters in the video games I play. I’m not just talking physics-defying waistlines and breasts that make Pamela Anderson consider a training bra. I’m talking about the body parts whose illustration seems like it would be second nature to create. The most interesting part of this discrepancy, I have found in my video game travels, lies in the difference between the console and PC- based characters. PC –based games, it seems, have the female anatomy much more understood, while many console creators leave me wondering if they have ever seen a real female (IRL, anyway). Read More »