Game Design, Gamer Culture, Interviews
Narrative Designer Interview: Stephen Dinehart

In this interview, we get a glimpse into gaming’s future from a narrative designer duking it out in the field.
As writer and narrative designer, Stephen Dinehart helped bring WWII to life in the RTS Company of Heroes: Opposing Fronts. A featured blogger for Gamasutra, he runs the Narrative Design Exploratorium and now works at NarrWare, an indie developer.
He’s written extensively on the field of narrative design and is exploring new ground in the gaming industry. Today he sheds some light on what narrative design is all about, as well as his ideas behind dramatic play.
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