Adam Templeton - April 20th, 2009
Gamer Culture, Xbox 360
The merciless overload of information that defines our generation is quick to laud the virtues of every new piece of technology, as though [non-denominational deity of either, both, or perhaps neither gender] handcrafted the thing to knock sliced bread off its pedestal.
Sometimes old stuff is just better. I mean, the past had the Tyrannosaurus Rex. The scariest thing the present can muster is the stumbling gait of the AIG which, while ruining far more lives, doesn’t eat nearly as many people.
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Joshua Erwin - October 9th, 2008
Gamer Culture
Oh, hello there. I’m Joshua Erwin. You may remember me from such educational gamer articles as “Carpal Tunnel, The Silent Killer,” and “The Cake is a Lie: Institutional Testing and You.” Today I’m here to talk to you about anger.
Anger, Mr. Erwin?
That’s right, Billy. Anger. Gamer anger.
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Oliver Saenz - September 30th, 2008
Game Design, Gamer Culture
Gaming has evolved. Simple sentence, massive implications. But today’s not the day for a history lesson on how gaming evolved from a couple of dorks in their basement to bigger-than-movies production values and budgets. Today, we focus on an aspect of gaming that has actually devolved. The dreaded “Game Over” screen is now laughable at best. Whereas, at one time, those two words shook gamers down to their core (and consequently forced them to shake their pockets to try to find more quarters), nowadays “Game Over” basically means “Let’s warp/spawn you back to five seconds ago.”
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Benjamin Cormack - September 17th, 2008
Gamer Culture, World of WarCraft
While graphics may be the most obvious change in video games over the years, some of the biggest changes have been in what we expect in games as well as what some of the oldest terms in gaming have come to mean. The advent of the home console and the transfer of games from the arcades played a part, but it was being able to save that really changed things.
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