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Adam Templeton - June 15th, 2009

Game Design, PC, Review

Penumbra Trilogy Review


pen1Survival Horror fans: If you’re not too busy, I’d like a minute of your time. I know you’re not really doing anything, because the number of quality releases in the genre over the past few years can be counted with a preschool education.

Though it’s already been there several times in the past, Survival Horror has gone to Hell. Newer titles smother you with health and ammunition. And no matter how revolting, faith-crushing, or vile the Lovecraftian monstrosity back to swallow the world/animated legion of festering corpses/ruinous proof man should never play God regardless of how cool it makes him feel that’s creeping ever closer to you is, your dozens of high caliber firearms assure the abomination will never be referred to as “scary.”

Fortunately, the twisted minds over at Frictional Games are bringing Survival Horror back in a big way. The studio’s recent Penumbra trilogy has all the right elements: an underarmed protagonist, truly vicious enemies, and a story worth reading a bunch of dead people’s journals to unravel.
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