Zeitgeist Review - October 19th, 2009
PC, Review, Xbox 360

Well, I’ve reviewed several Square-Enix games now; some that I’ve really enjoyed, and some that I couldn’t stand. The Last Remnant was released for the Xbox 360 on November 20th of 2008, and for the PC on April 9th of 2009. It takes a little bit of a different spin on the Japanese Role Playing Game market by giving you some cool features and an exciting new turn-based battle system that takes significant amounts of strategy and skill. On top of that, this is by far the most challenging Role Playing Game I’ve ever played. Now, it is not without it’s faults, but I greatly enjoyed myself throughout my entire play through of this title, so here are my thoughts, on The Last Remnant.
Check out my video review for all of the details!
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Ricardo Morales - October 6th, 2009
Gamer Culture, Headlines
Final Fantasy sure has changed over the years.
These days, Square is substituting surface flashiness for that unique FF element that, in earlier titles, conjured genuine wonderment. This is especially evident in the new trailer for XIII. The original FF magic has been lost, and unfortunately, it’s in Square-Enix’s best interest to cultivate the evolution.
Some fans claim the franchise peaked around VI, others that XIII will be the best one yet. One thing’s certain: no matter how much the older fans miss bygone FF eras, the games will never be the same again.
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Zeitgeist Review - October 2nd, 2009
Nintendo Wii, Review

When I think of Square-Enix, I think Final Fantasy and when I think Final Fantasy I think turn-based role playing games; but the Final Fantasy Crystal Chronicles series takes a different approach by giving you multiplayer dungeon crawling action. Echoes of Time is the second of the series following the Game Cube title Final Fantasy Crystal Chronicles, released in 2004.
This past March, Echoes of Time was released on the Wii and the DS. Considering the Wii is not as powerful as the other current-generation of consoles, it certainly should have better graphics than a DS. Well, it’s an exact port, which is certainly disappointing. Luckily, it has a few things going for it that might get you past the graphics.
Check out my video review for all of the details!
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Andrew Macnider - June 24th, 2009
Business, Console, PC
Remakes are cheap, easy, nostalgic and give younger gamers a chance to play a classic they missed due to being in the womb. After major gaming conglomerates (mostly Capcom) realized how much money they could make more and more have been popping up these days.
Within the next year gamers will see a good number of remakes; check out a handful that we can’t wait to get our grubby little paws on.
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Honest Chung - May 26th, 2009
Counter-Strike, Guitar Hero, Metal Gear Solid, Nintendo Wii
Sometimes the word “stop” evades the ears of certain people. The people I’m talking about are those who seek to capitalize on a successful franchise by releasing a half-assed sequel.
While these people are no murderers or rapists, I still feel like smacking them in the face for selling out some classics. At least then I can pay back some of the pain those developers have forced me to endure.
Anyways, here’s an ode to gaming sequels that should be shot, sterilized, and blasted into space so we may never see them again… God help any aliens that get their hands on these games. (Okay that was an exaggeration: These sequels aren’t necessarily bad, just disappointing — with exception of the first game on the list.)
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Sean Ryan - April 17th, 2009
All, Robot Punch
We live in times of rampant thievery and injustice. Seldom do we so clearly see it as we have in the past month, as skilled warriors are robbed of their victories, the wanting pleas of nations are denied, and even the security of valuable porn is violated.
Take tight hold of your junk, cuz in this week’s Robot Punch!, we take a look at some crooked moves by players and publishers alike that make the world that much more annoying.
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Chris P - April 6th, 2009
FPS, Game Design
Game narratives have always been a sticking point for many gamers. The emotional connection gamers achieve with titles is important with the overall success. Though for some genres, the story has not been as important as the gameplay. While I enjoy playing as the main character or the amnesiac or squad member, is it time for gamers to live the life of the not-so-important secondary character?
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Sean Ryan - March 6th, 2009
Columns, Robot Punch
It’s crossover madness this week on Robot Punch! In 2009, we’ll be treated to serving after serving of never before imagined match-ups between some of Japan’s (and our) favorite characters! We may be closer to finally putting those nerdy debates to rest over whose favorite characters can beat up whom. But the ones who do walk away victorious, for the most part, are up to you!
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