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Chris P - November 9th, 2009

Playstation 3, Review, Xbox 360

Fallout 3: Game of the Year Edition Review


Since Fallout 3 and its DLC have been released on both the PlayStation 3 and Xbox 360, there isn’t much to say about the game. But from my perspective, having never played the game until the Game of the Year edition, Fallout 3: Game of the Year Edition is the game to buy for the Holidays as a gift for those who haven’t jumped into Fallout.

GotGame has two previous reviews from from two old writers that can be read here and here. But look inside and read my reactions to this amazing title.

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Andrew Macnider - May 19th, 2009

Business, Console, Halo, Resident Evil

Collector’s Editions Stole my Bike!


collectormania gotgameIt seems like Collector’s Edition have been around forever. If you go back and count gold cartridge games on the NES, then this may be true.

But gamers might remember Collector’s Editions’ later proliferation, beginning somewhere around the mid- to late-PS2-era of video games as a sort of test market for a reestablished price point of $60 per game.

With the new price point in place for this generation, it’s only natural for collector’s edition eclipse this mark by another 10 dollars. If my math is correct, that would put a current-gen CE running for $70.

Wrong! Read More »


Andrew Macnider - May 13th, 2009

Call of Duty, Diablo, Humor, Resident Evil, World of WarCraft

Enemies Too Fun Not to Kill Over and Over Again


goomba gotgameIf you play video games, you’re probably are aware of the oodles of violence involved. Faceless enemy soldiers, splicers, countless aliens, zombies, mob bosses, hammer bros; we all partaking in our fair share of virtual killing.

Amongst all this digital slaying, there are undoubtably enemies who are more thrilling to kill than others. For example, ending the life a God of War cyclops is more thrilling than those pesky little harpies.

So, forget about all those boring enemies and let’s go over some of the most enjoyable enemies to slay. Read More »


Johnson Nguyen - January 12th, 2009

Game Design, PC, Xbox 360

Fallout 3 Raising Level Cap in March


Eurogamer asked all the right questions when they were given the opportunity to sit down with Jeff Gadiner, one of the producers of Fallout 3 at Bethesda Game Studios and lead producer of all of its downloadable content, and chat about the upcoming DLC Operation: Anchorage. In the midst of the interview, Gardiner spoke briefly on plans to raise the level cap of the game from twenty to thirty in another DLC called Broken Steel, and in doing so, taking away the game’s ending:

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Stephanie Flint - January 9th, 2009

Casual Games, Gamer Culture, PC

Storyline versus Graphics: What Steam’s Best Sellers are Telling Us


The results are in, and it’s a tie. It has been an interesting research process, and despite my hypothesis, storyline-based and graphics-based games currently share the majority of Steam’s popularity contest. The PC gaming market is a very broad one, and good thing, too. It looks like every angle of research production (when done well) is given its due. At least for now. In looking at the top six most popular games currently being sold on Steam, the score is 3 to 3.

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Joshua Erwin - December 16th, 2008

Gamer Culture, MMORPGs, World of WarCraft

Escapism in RPGs: A Matter of Perspective


I’ve always had a soft spot in my heart for role-playing games (that’s what she said?), dating way back to the original Final Fantasy on the NES. There’s just something about embarking on epic quests to far-away lands that really embodies gaming to me. Regardless of the game, RPGs represent escapism in perhaps its purest form, especially those RPGs that have a robust character creation system where you can literally be anyone you want to be. However, like any other genre, there are variations between games that can affect just how “escapist” an RPG can be, perhaps the strongest of which is perspective. The perspective a developer chooses for their game has a huge impact on how the story is presented to the player, whether it’s meant to suck you in and tell “your” story, or whether they already have an engaging story to tell and want you along for the ride.

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Justin Hemenway - December 15th, 2008

Game Design, Gamer Culture

Debuffed: The 6 Worst RPG Status Ailments


I’m sure that in the hands of the most cunning gamers, role-playing status spells can serve a useful purpose. Besides just breaking up the “attack, attack, attack” monotony, casting Silence or Sleep at an opportune moment can undoubtedly give players the strategic edge. However, I think we can all agree that a seemingly useless spell like Silence or Poison somehow becomes deadly when we’re on the receiving end. Anyone who has encountered Final Fantasy’s Marlboro can attest to this. Presented here are 6 of the most obnoxious ailments in the genre.

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Jordan Bowman - November 17th, 2008

Headlines, Politics, Press Releases

ESRB Finally Plays the Games They Rate


Have you ever looked at the ESRB label on the back of a game only to ask yourself, “What the hell does that mean?” Vague descriptions such as “Comic Mischief” and “Mild Violence” (as opposed to “spicy violence”?) have plagued the ESRB’s rating system for years, potentially confusing parents trying to decide whether or not Conker’s Bad Fur Day would be a worthwhile purchase for the kiddies. Yet, as of November 12, in an attempt to help clarify what content can be found in each game, the ESRB has added “rating summaries” for games on their website.

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