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Watson - February 11th, 2009

The Daily

The Daily


Dead Rising 2 is a Go-GoDead Rising 2 is a Go-Go

What is this? Zombie season?

What if Doom was rated “E” for “Everyone?”What if Doom was rated “E” for “Everyone?”

Politicians would just spin it and say we’re lying.

Small Towns are the DevilSmall Towns are the Devil

Ohh that guy! Will he ever learn?

Top 10 video game love storiesTop 10 video game love stories

So Gamers can experience some kind of love during Valentines Day.

The 9 best 'Star Wars'-based video gamesThe 9 best ‘Star Wars’-based video games

Yes, let’s forget about the movies and think of better times.

The Greatest PC Games of All Time: The '80sThe Greatest PC Games of All Time: The ’80s

You remember the ’80s, right kid? There was better games back then.

The Top 7... Cringeworthy KissesThe Top 7… Cringeworthy Kisses

My eyes! They can’t stop looking!

Most Wanted DS Games of 2009Most Wanted DS Games of 2009

Pokemon? This is a list done right.

Street Fighter IV producer wants a Tekken 6 tie-upStreet Fighter IV producer wants a Tekken 6 tie-up

It’s not an olive branch. It’s really just another excuse to decide who’s better.


Rocco Cremonese - February 7th, 2009

Gamer Culture, Humor

What if Doom was rated “E” for “Everyone?”


esrb_eKids want to play the games their older counterparts play. They seek to emulate us, because they want to be us, little realizing that some day, when the weight of the working world is on our shoulders, we wish we had schedules more like theirs. Enter the “E for Everyone” rating, that hallowed ground where a sharp developer can make an addicting game and a pile of money without parents crying foul or censorship monkeys on the hunt. I’ve elected to redesign id Software’s classic Mature-rated game Doom into an E for Everyone version for the younger generation, combining elements of the classic Doom mythos with a title character that’s sure to charm younger gamers.
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Hank Richardson - January 16th, 2009

Game Design, PC

Fiction Writer Graham Joyce Joins up with id Software


GotGame DoomWith Doom 4 announced last May, many fans are anxious to find out exactly what id Software has in store. Besides a brief Quakecon preview, things are sill very much under wraps. So, it’s nice to hear that Graham Joyce, the well-known English fiction writer, has been chosen to help drive the story and lore behind Doom 4.

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Graham Bennett - November 20th, 2008

Game Design, Gamer Culture

A Quick Reference Guide to the Gaming Lexicon


It has recently come to my attention that there are a number of people who still don’t understand the basic vocabulary of online gaming. Here’s a quick guide of some of the basic phrases that you’ll encounter while fragging online, some of which has been adopted by non-gamers in the real world. You might already know these entries, but feel free to tell all your n00b friends about this post so they can study up on their gaming lingo.

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Benjamin Cormack - October 7th, 2008

Gamer Culture, Movies

The Limits of Video Game Movies


HollywoodIt’s been said many times before: video game movies suck. But WHY do they suck? It’s not like there’s no material to work with; it’s usually because a game is popular that a movie is made. While they may fail to satisfy gamers, this isn’t the main reason why these movies fail.

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Justin Massoud - August 7th, 2008

Technology, iPhone

Fragging on the Go - Doom for the iPhone (hopefully)?


Legendary game designer John Carmack’s next big game may be smaller than you’d expect. The guy who put id Software on the map with gory romps like Doom and Quake is leading the iPhone gaming charge, intent on tapping into the uber-phone’s burgeoning market. What made the father of first-person shooters and one of the minds behind the upcoming 360/PS3/PC title, Rage, turn his bespectacled-gaze to the portable gaming market?

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Andrea Krantz - August 1st, 2008

Gamer Culture

Duke Pukem: Motion Sickness in Video Games


Have video games ever made you sick? No, I’m not talking about how you felt after Nintendo’s E3 showing. (That feeling’s actually much worse.) I’m talking about “sim sickness,” and contrary to what the name might suggest, this isn’t the premise for a new, hospital-themed Sims game, either. It’s video game-induced motion sickness, and it’s turning lots of stomachs.

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Adam Greenberg - June 16th, 2008

PC, Xbox 360

Grab Your Chainsaw and BFG, Doom 4 Announced


DoomShotguns, chainsaws, hell spawn, tight corridors, the BFG, and a whole bunch of ass kicking. In case you’ve been living under a rock since 1993, Doom helped to define the FPS genre. With the possible exception of the Wolfenstein series, I’m not sure that any game was a better virtual babysitter during my teen years. Fifteen years since its conception and four years since Doom 3 scared the crap out of us, id Software has finally announced Doom 4. With next to nothing revealed about the game itself, speculation is the order of the day.

As is the case with many early-stage game announcements, the press release seems to be more of an advertisement to lure promising game developers than anything else. There’s no trailer, teaser, screenshots or concept art. We’re not even positive that the game will be using the id Tech 5 gaming engine, which was revealed last summer. That said, the announcement did contain some interesting tidbits that may give some insights into the next installment in this venerable franchise.
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