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GotGame - October 7th, 2008

Events, Game Design

GotGame’s deviantART Contest: All Entries Now Viewable


A few weeks ago, GotGame announced its first-ever deviantART fanart contest, searching far and wide for the best gaming fanart the internet could produce. 74 very amazing entries later, we chose a grand prize winner, Nicochi’s depiction of everyone’s favorite female bounty hunter, Samus. We received a lot of genuinely awe-inspiring work, however: each of which deserves its time in the spotlight.

All of the contest winners’ entries are available here.

A whole gallery of other great entries are visible here.

Thanks to everyone who entered and made our decision so difficult (and fun)!


Bethany Schultz - July 2nd, 2008

Game Design, Gamer Culture

So You Want To Be a Video Game Artist


omg pitfallIn a market that’s oversaturated with incredibly talented artists and writers, up-and-comers and semi-professionals alike face the outrageously difficult task of gaining recognition in their chosen field. One dilemma out of many is that many young artists are forced to compete against traditional animators that didn’t get out of the mass layoffs and salary cuts plaguing Disney in the year 2001, the eventual closure of the animation giant’s 2D studios creating a flood of overqualified professionals entering into jobs that would normally be more accommodating towards talented students and other entry level applicants.

While this is hardly a bad thing– one would have a hard time arguing against widely-distributed mediums getting a boost in artistic quality– it leaves a lot of people scratching their heads, wondering how the hell they could possibly make it in the professional world, especially when it comes to video games. You know how they say the right answer is often the simplest? Well, here’s a simple answer to the headscratching:learn how to become a professional.
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