Andrew Macnider - May 18th, 2009
Console, Game Design, Metal Gear Solid, Nintendo DS, iPhone
Sorry all you gameplay advocates out there: You happen to be dead wrong about the beast of a debate that is gameplay versus graphics.
I am here to save they day and set all wrongdoers on the path of righteousness a.k.a. graphics.
Granted, I may be on the small side of this argument, but that does not mean support is meager. In fact, there is overwhelming evidence for graphics, considering the fact they are constantly addressed in reviews and previews. Plus, graphical analysis articles of PS3 and Xbox 360 versions of a given game remain popular.
Graphics can make or break a new game on the market. Let us begin this argument of epic proportion. Read More »
Chris P - February 5th, 2009
Game Design, Headlines
Many gamers know that Free Radical Design, developer of the TimeSplitters series and the critically panned Haze was having financial trouble. However, it was recently announced that Crytek, the developer of the Crysis series, is purchasing the troubled developer.
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Graham Bennett - January 25th, 2009
Don't Be That Guy, Featured Column, PC
For my first non-introductory rant, I really wanted to write an obsolete review. You see, for Christmas this year I received a laptop that has some pretty solid horsepower (compared to my old college desktop that could hardly run Age of Empires II) and in my haste to celebrate my brand new PC I decided to pick up Crysis.
And what is the first thing that all game journalists do after they get a new game? They review it; even if it’s too old to be news but too new to be retro.
Anyway, I kind of figured that there might be other people in similar boats who are finally upgrading their computers who might want to know if this ocular feast is actually worth playing. To those of you out there, I just want to say that the on board Vista game Chess Titans is entertaining me better than Crysis is right now.
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Lee Vanden Busch - June 28th, 2008
Technology
“It’s a very souped-up Playstation 3,” or at least that’s what David Turek, vice president of IBM’s supercomputing programs, said about his company’s newest baby, The Roadrunner. “We took the basic chip design [of a PS3] and advanced its capability,” said Turek, speaking about the computer’s use of a modified version of the PS3’s lauded “Cell” microprocessor.
Roadrunner is effectively twice as fast as IBM’s last record breaker, the Blue Gene.
Sadly, the Roadrunner won’t ever be used for the noble pursuit of gaming; instead, Roadrunner will be relegated to mundane tasks such as simulating nuclear explosions and mimicking the human brain. Yawn.
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Jillian Werner - May 7th, 2008
Business, PC

I’ve often heard the argument that people pirate games not for the game itself, but as a demo, to help determine if they want to shell out their hard-earned cash or hard-begged allowance on a new title. PC developer Crytek doesn’t care why people do it, they’re just not going to put up with it anymore. Though in Crysis’ case, this pirate reasoning makes perfect sense: who would want to purchase a game that they will likely not be able to run on their system, even if it has mostly top-of-the-line components?
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