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Ricardo Morales - June 19th, 2009

Game Design, Gamer Culture

Departing from Cliches — It’s All in the Gameplay


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The badass super soldier. An evil villain who’s evil for no apparent reason. Flirtatious, big-breasted women.

Said simply, clichés abound in video games. If you’ve ever played video games, you’re probably familiar with their trite characters and predictable plots, even in the biggest titles. At best, these hackneyed elements are brainless fun. But they also get annoying really fast, and what’s more, they keep games from fulfilling their potential.

We’ll always have our B-quality productions. Even so, some games have already transcended the clichés, and we should be demanding the same qualities from all of our titles.

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