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Andrea Krantz - August 12th, 2008

Game Design

Clerical Error: Could the Pope be the Next Big VG Villain?


Villains aren’t given enough credit these days. Let’s face it: they’re pretty much the reason why 99% of games out there exist. Being a protagonist is pointless without having antagonists; otherwise, we’d have games where hippies frolic about in green pastures hugging each other. Lame, right? Similarly, in the real world, the bad guys are the ones keeping newscasts attention-grabbing and bland magazines in business. Yes, they are huge inconveniences, but they give us something to talk about.

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