Call of Duty emerged in 2003, bringing another WWII FPS into our hands. The tight narrative was a prominent feature, enveloping players into the story of the game. With Activision using a “leapfrog strategy,” alternating between Infinity Ward and Treyarch, and now finishing development on CoD5: World at War, what’s expected for the future?
Is the sound of a blasting M60E4 music to your ears? Then you’ll definitely enjoy this video. Splicing together the gunshots of the many weapons throughout Call of Duty 4, this guy combines music and gaming in the best combination since beer and pretzels. Surprisingly, he doesn’t even play the game. Which just goes to show that COD4 has something to offer for everyone.
Last week, Activision announced that it has been the root cause of over 10M minor cases of post traumatic stress disorders around the world associated with the most recent installment of its incredibly realistic FPS franchise.
Call of Duty 4 has sold over 10 million copies across all game platforms.
Activision would not break down the sales by platform, but they did report that CoD4 has sold the most copies on the Xbox 360. Oorah!
Since 2000, there have been a few other games to reach this landmark number of sales, such as GTA: San Andreas and The Sims 2. According to many industry insiders, Grand Theft Auto IV and Wii Fit will sell this many copies as well.
Strap on your boots and grab your supply pack, because Call of Duty is returning to platforms with a brand new sequel.
Call of Duty: World at War will have you trading in your M4 Carbine for a Thompson submachine gun, as this new title is set to take place in the Pacific Theatre of World War II. Activision has given the reins of the project to CoD3 developer Treyarch, and is hoping for a game that is as sharp as General Patton’s chin stubble.
The Loner. That’s how society thinks of the stereotypical gamer. He sits in his room all day, playing a never-ending game, while the only social interaction is the voice he hears in his headset while making his latest kill. Why does he do this? According to society it’s because he has little or no social skills, so he has to hide behind a make-believe character. Well society, you’re wrong!
As a study by Dan Loton, a Psychology graduate from Victoria University showed, contrary to popular belief there is no direct correlation between game-playing and social skills. In fact, even among the problem gamers (who were identified in the study as those who spend fifty hours or more a week gaming), only one percent of them were identified as having poor social skills.
True, certain role-playing games, such as World of Warcraft, do have a tendency to lead to an almost addictive habit. Still, while it is hard to have an active social life when one is more concerned about climbing the guild rather than the social ladder… this isn’t quite as common as your parents might have you believe. In fact, WoW can help develop skills that can be used in the real, as well as the virtual world.
Have you ever found yourself playing a video game for hours on end, losing all track of time and, quite possibly, the love of family, friends, and significant others? Many gamers have a vice, whether it’s Call of Duty 4, World of Warcraft, or Halo 3. It’s that game that makes you incoherently mumble, “just five…more…minutes!” even though you know damn well you won’t be stopping any time soon. There is no denying that games have an addictive quality, but is there a cause for it? And more importantly, are there consequences? Scientists have stopped research on developing a Portal gun and have instead turned their attention towards our favorite pastime to discover how games turn us from humble, albeit doughy couch potatoes, to frothing addicts looking for our next digital fix. Read More »
I first saw a video of the Emotiv EPOC while sitting in a crowded conference room in the middle of Defcon 15. The early versions of the headset looked like a cross between some kind of alien squid and a neon shower cap. The purpose of the device, however, made up for its strange appearance: this odd little headset purportedly read your thoughts, emotions, and facial expressions, allowing its wearer the most direct link to a computer yet. Read More »