Rachael Quattrini - November 12th, 2008
Game Design, Nintendo DS
We can finally get our hands on (through import) Nintendo’s newest iteration of their super-popular portable, the DSi. But before we get caught up in all the shiny-shiny newness hype (TWO cameras!!!), it’s worth noting that not all the DS games introduced so far have managed to use the current DS’s features. Plenty stopped innovating with two screens, or took a big punt and used the extra screen as a map or character info screen; some barely even used the DS’s innovative touch screen. (Press here for start! Now put that silly stick away, you won’t be needing it.)
Let’s take a look back at some of the best uses of the full range of DS features to date:
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Dan Tallarico - August 16th, 2008
Nintendo DS
We’ve all heard the criticism that video games are for dullards with lax brain muscles. That playing video games will turn your brain into a fine mixture of cerebellum and mashed potatoes, a combination served at the high society of zombie Thanksgiving. But there is a game out there that is trying to change our brainless stereotype and, in the process, keep the brain hardy and healthy, not to mention delicious.
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Errol Lee - July 19th, 2008
Nintendo DS
I never thought I’d live to see the day that learning would be fun, in any shape or form. But apparently it is for Japanese students using a Nintendo DS to learn English. Once banned from schools, DS’s are now acknowledged as a bona fide educational tool. Now, students actually pay attention and enjoy learning. Zomigod!
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