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Watson - January 26th, 2009

The Daily

The Daily


Gaming Podcasts in a Post-1UP Show WorldGaming Podcasts in a Post-1UP Show World

That’s right kids. Time to move on.

Lego Mario designed using modoLego Mario designed using modo

You see that? That’s called using your head. Try it out once in a while.

The week in gaming: Obama in Fallout, Moon, and industry dramaThe week in gaming: Obama in Fallout, Moon, and industry drama

A little misleading. It’s not ALL about Obama.

The 3 biggest criticisms about StarCraft II and why not to worryThe 3 biggest criticisms about StarCraft II and why not to worry

Criticism 1. Wasting your life. Don’t worry, you have no life.

Video games linked to poor relationshipsVideo games linked to poor relationships

So that explains why no one laughed at my WoW joke. They’re not my real friends!

Top 5 Imagic Games for Atari 2600Top 5 Imagic Games for Atari 2600

Do you kids even know what Imagic is?

Braid Creator says He's Working on 2D RPGBraid Creator says He’s Working on 2D RPG

he stole my idea! Why do great minds have to think alike?


Johnson Nguyen - December 27th, 2008

Game Design, PC

PC Release of Braid Moved; Does it Matter?


Jonathan Blow of Braid fame announced through his development blog the expected time frame for the PC version of his widely popular platform hit:

“At this time, we’re looking at a window of February-March 2009 for the PC release. I know this isn’t good news for those of you who have been waiting a long time for the game, but there sure are lots of games out there for you to play in the meantime.”

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Joshua Erwin - October 1st, 2008

Headlines, Xbox 360

Xbox LIVE has a Great Summer


Castle CrashersThe month of August was huge for Microsoft’s Xbox LIVE service. All told, the revenue generated by the service jumped 67% on the heels of the Summer of Arcade promotion, which rolled out several high-profile titles, such as Geometry Wars 2 and Castle Crashers. Add into that the seemingly constant downloadable content additions, and Xbox LIVE has evolved from a service that merely allowed gamers to play together into a full-fledged, one-stop-shopping gaming Mecca.

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Jillian Werner - September 17th, 2008

Gaming Videos, Xbox 360

VotD: Soulja Boy Reviews Braid


By “reviews,” I mean takes unexplainable joy in jumping off cliffs and rewinding time again and again. For those avoiding Braid due to its pretentious, artsy carriage, perhaps evidence of the simple pleasure derived from crooning “Bwoooooop” as you reverse time will change your mind about “this game, right, for people who smoke, or people who drink, like, if you drink beer and you get drunk…” Of course, once liquored up and suckered into the Braid fold, the game will regain its ostentatious nature and scream “I psyched yo’ ass out, bitch!”


Adam Greenberg - August 21st, 2008

Xbox 360

Braid: A Beautiful Puzzle Game Disguised as a 2D Platformer


When games borrow ideas and concepts from other titles, they often lose sight of their own vision and, ultimately, devolve into failure.  Braid is entirely the opposite. It purposely and blatantly borrows the 2D platforming concepts of Super Mario Bros., while also sneaking in the puzzle and time-traveling elements of Prince of Persia, the Impressionist vision of Van Gogh and the storytelling of films like Memento.  Yes, it does this, but it never loses sight of itself, which is why Braid is truly a fantastic, little game – small imperfections aside.

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