Rocco Cremonese - March 2nd, 2009
PC, Playstation 3, Xbox 360
It takes a special kind of game to produce the next big video game action hero. The heroes turn heads and achieve a degree of recognition among the gaming populace while starring in sequels that seldom feel stale. The public actually begins to want more, more, and more, and gets upset if they don’t get it. Metal Gear Solid 2’s turn was evidence of that. The question is, who could be the next big action hero?
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Jordan Bowman - November 13th, 2008
Gamer Culture, Grand Theft Auto
The term “badass” has been thrown around way too much in recent years, commonly used to describe someone who is able to beat up others in a stylistic fashion. This is wrong. This ability only makes someone “bad,” “tough,” or “Vin Diesel,” and frankly this type of action hero is a dime a dozen. No…to be considered a true “badass,” much more emphasis must be placed on the “ass.”
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Joshua Erwin - October 1st, 2008
Headlines, Xbox 360
The month of August was huge for Microsoft’s Xbox LIVE service. All told, the revenue generated by the service jumped 67% on the heels of the Summer of Arcade promotion, which rolled out several high-profile titles, such as Geometry Wars 2 and Castle Crashers. Add into that the seemingly constant downloadable content additions, and Xbox LIVE has evolved from a service that merely allowed gamers to play together into a full-fledged, one-stop-shopping gaming Mecca.
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Andrea Krantz - August 12th, 2008
Game Design
Villains aren’t given enough credit these days. Let’s face it: they’re pretty much the reason why 99% of games out there exist. Being a protagonist is pointless without having antagonists; otherwise, we’d have games where hippies frolic about in green pastures hugging each other. Lame, right? Similarly, in the real world, the bad guys are the ones keeping newscasts attention-grabbing and bland magazines in business. Yes, they are huge inconveniences, but they give us something to talk about.
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