Johnson Nguyen - January 12th, 2009
Game Design, PC, Xbox 360
Eurogamer asked all the right questions when they were given the opportunity to sit down with Jeff Gadiner, one of the producers of Fallout 3 at Bethesda Game Studios and lead producer of all of its downloadable content, and chat about the upcoming DLC Operation: Anchorage. In the midst of the interview, Gardiner spoke briefly on plans to raise the level cap of the game from twenty to thirty in another DLC called Broken Steel, and in doing so, taking away the game’s ending:
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Graham Bennett - November 11th, 2008
PC, Playstation 3, Xbox 360
Bethesda Softworks had their hands full when they decided to take on Fallout 3. Not only did they have to craft a next-gen version of a universe that thousands of gamers love and have been missing for a decade, but they also had to appeal to a massive audience of people who have never played a Fallout game in their lives, yet wondered what all the fuss was about. Here at GotGame, we are fortunate enough to have both of these demographics represented to review the title for us. Oliver Saenz is a massive Fallout fan who has been educating the rest of us on the intricacies of the Fallout world, while Graham Bennett is a fan of Bethesda’s previous work, but has never played Fallout 1 or 2. For Oliver’s review click here, for Graham’s, hit the jump.
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Oliver Saenz - November 11th, 2008
PC, Playstation 3, Xbox 360
War…war never changes… But Fallout has evolved.
My level of anticipation was almost as high as my level of apprehension when I loaded up Fallout 3 for the first time. I had put down $54.99 to play this on my PC, but that number was dwarfed by the $200 I spent upgrading my video card in order to play this game. But my apprehension ran far deeper than any wallet-related fears: in my numerous Fallout-related articles here at GotGame, I have stressed time and time again that the Fallout universe is one of the most engrossing, mesmerizing, cinematic, energetic, lovable, believable, detailed, makes-you-proud-to-be-a-gamer gaming universes ever created. A decade after the release of Fallout 2, the Fallout 2 cinematic where the ancient oil tanker comes to life still takes my breath away. Without a single doubt in my mind, I truly believe that Fallout 1 and 2 deserve to take their place as two of the most important video games ever created, as well as two of the greatest.
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Oliver Saenz - September 4th, 2008
Game Design, PC, Playstation 3, Xbox 360
After ten years of hibernation, the once-epic Fallout series has been woken up and taken off of life support courtesy of Bethesda Game Studios. The makers of Elder Scrolls IV: Oblivion promise to champion the franchise back to its sardonic, grisly roots with insanely detailed graphics and a dynamic world where even the most mundane of choices could have earth-shattering consequences. Long-time Fallout fans have reason to rejoice…or do they?
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