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Ricardo Morales - September 9th, 2009

Breaking News, Game Design, Headlines, Interviews, Technology

New site launches for narrative designers


narrative-network-copyA few months ago, Stephen Dinehart’s inner tech geek flashed on. Flexing mental muscles he hadn’t used since grad school, he set out to create The Narrative Designer’s Network, which officially launched Tuesday.

Sporting a slick front page and a pronounced audio intro, the Web site is a product of Narrware, an indie developer. Dinehart, creative director at the company, hopes the site will foster community among narrative designers, though he said it could also benefit gamers.

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Honest Chung - July 9th, 2009

Business, TV, Technology

Television Dying, Internet To Blame


hdtelevision GotGameThe Internet has a lot more utility than just porn…believe it or not. What started off as a great tool for communication has evolved into a Wal-Mart-esque center for, literally, everything. And while this convenience is great to us, to many businesses they’re forced to make drastic changes just to stay alive.

Many newspaper, magazine, and other printing-reliant industries have already made the switch from printing texts, to simply posting them online because readers have found it much easier to use their web browsers instead of their mail boxes.

So what’s next? My bet is on television, and to be honest, it’s about time.

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Ricardo Morales - July 1st, 2009

Gamer Culture, Nintendo DS, Nintendo Wii, Playstation 3, Sony, Technology

Gaming Technology in the Real World


minority-report3

Tom Cruise was my first thought when Microsoft announced Project Natal.

Motion sensing technology? For your whole body? Of course I wanted one of the computers Tom used in Minority Report, which he manipulated with his hands, a kind of futuristic touch screen on steroids.

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Adam Templeton - June 11th, 2009

Business, Game Design, Technology, Xbox 360

Making Bank (Part 2): XNA Games


xna Even though it’s eroded grammar, civility, and our reflex to cringe at spectacles most people decry as “unnatural” and “offensive to anyone without a chemical imbalance,” the Internet has done some good to offset decades of depravity.

It was a boon to indie developers, allowing two dudes in a garage to bring their concisely coded masterpieces to the masses. But until recently, producing content for consoles (the platform most people associated with the term “video games”) wasn’t feasible. Unless you had a spot on one of the major development teams, the financial auspices of an opulent entrepreneur, or some super embarrassing beach photos of Howard Stringer, producing a game on Sony, Microsoft and Nintendo’s turf couldn’t be done.

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Andrew Macnider - June 4th, 2009

Console, Game Design, Technology

Tony Hawk Wants You to “Ride” With Him, Will You?


Tony Hawk Ride gotgameFrom a psychological standpoint, I think many doctors would agree that the Tony Hawk franchise has been in a rut. Tony Hawk debuted in 1999 and began receiving a yearly do-over, but in recent times, no amount of Xanax has aided the dwindling franchise.

Everything was going extremely well for the series up until Tony Hawk’s Underground.
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Bryan Harrington - June 1st, 2009

Gamer Culture, Nintendo DS, Technology

The evolution of the Nintendo handheld family…


On April 21, 1989 the Nintendo Entertainment System gave to birth to the first of many offspring. In the following decades, little Game Boy soon found himself surrounded by siblings. These siblings provided portable, on-demand entertainment for gamers who found themselves inconveniently stranded from their NES.

For those curious as to how this small family grew to sport not only color on the outside, but beautiful, 3D graphics on the inside, look no further. We will break down the evolution of the Nintendo handheld family, beginning with its roots in the original Game Boy.
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Michaela Hynes - May 8th, 2009

Gamer Culture, Technology

TV vs. Video Games vs. the Babysitter


babysitterEveryone is looking for inexpensive ways of doing things, from necessities like food, shelter, and clothing to frivolous entertainment.

Families in which both parents work can definitely feel the strain of trying to support not only themselves, but also their kids. Who can determine the appropriate place to draw the line between frugality and a refusal to face responsibility?

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Adam Templeton - May 7th, 2009

Business, Game Design, Technology

Making Bank: How Indie Developers Go Pro


pro

pro⋅fes⋅sion⋅al

[pruh-fesh-uh-nl]
–adjective
1. Following an occupation as a means of livelihood or for gain: a professional builder.

We all know what the word “pro” means. It’s someone who’s good — nay, goddamned great — at what they do. So great, in fact, they can use those aforementioned skills to pay their bills.

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