Honest Chung - May 12th, 2009
Gamer Culture, Interviews, Pro Gaming, Profiles, Warcraft
To say that Defense of the Ancients (DotA), has undergone an evolution since its inception is a vast understatement. An evolution implies slow development and change over time, but DotA, which began in 2003, has quickly become arguably the most played map on Battle.net, as well as a widely accepted and popular game in the competitive scene
What word(s) can describe DotA’s ascendancy? Miracle? Revolution? Sensation? You decide, but in the meantime here are two reknown players and fellow teammates, Michael Nakama (Cakes) and Sam Braithwaite (Milkfat), with their own insights, views, and thoughts in regards to DotA.
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Chris P - February 19th, 2009
Game Design, Interviews, PC, Profiles
The MMO arena is filled with different games covering a multitude of scenarios. It seems difficult for someone to have an original idea that will grab the attention of gamers beyond the familiar. Hi-Rez Studios’ Global Agenda may be that game.
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Chris P - February 18th, 2009
Game Design, Interviews, MMORPGs, PC, Profiles, Technology
In this current economic situation, developers and publishers alike are forced to downsize their staff. The general perceptions of a recession-proof industry are incorrect. Fortunately, while the major players in the video game industry are taking difficult hits, the independent studios are quietly toiling to develop new titles.
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Chris P - January 8th, 2009
Game Design, Headlines, Press Releases, Profiles
With the increasing coverage on the effects of the economy on the industry and long-standing video game websites beginning massive changes; it is nice to see other developers are still working diligently to create new and intriguing IPs. One such developer is Sandswept Studios, now working on a new RTS game called Detour.
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Stephanie Flint - December 18th, 2008
Gamer Culture, Profiles
Have you ever found yourself knee-deep in some sorry excuse for a game (that you undoubtedly spent at least $39.99 on) and made a snide remark that was utterly awesome, but was made with no one around to hear? Imagine playing with someone who cannot only agree with that remark, but make it way more hilarious than you could ever articulate. That’s what it would be like to play with the Escapist’s video review artist, Ben “Yahtzee” Croshaw.
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Graham Bennett - October 13th, 2008
Business, Game Design, Interviews, Profiles
If you’ve been reading Penny Arcade in the past few weeks, or have been reading coverage of PAX, you’ve probably heard of a little game called Strange Attractors 2 by Ominous Development. I got the distinct privilege of sitting down with Ominous Development’s music and sound specialist, Chris McGarry, regarding his team, their game and his impressions on the indie game development scene.
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