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Ricardo Morales - June 25th, 2009

Game Design, Gears of War, Jobs, Metal Gear Solid

The Unappreciated Discipline of Narrative Design


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Sam Lake is the lead writer behind Remedy Entertainment’s Alan Wake. His scripts helped propel the Max Payne series to positive reviews, and his writings will be equally essential to this new title’s success.

But it’s rare for developers to prioritize the role of a writer like this. Frequently sidelined as an afterthought, writers — also known as narrative designers, depending on your opinion — hardly ever work as closely with a development team as Mr. Lake does.

Rather than marginalizing writers, more developers should take Remedy’s approach and embrace them. We’ve seen the success of story-driven games like Metal Gear Solid. Narrative designers make games come alive, and we simply can’t afford to treat them like dirt anymore.

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GotGame - March 23rd, 2009

Jobs

Volunteer Opportunities


GotGame News is always looking for new talented writers to contribute. While we always suggest interested applicants apply for the GotGameU Internship program first, sometimes there is not enough time to devote to our rigorous program. GotGame is searching for interested writers who want to contribute to the site outside of the GotGameU Internship.

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