Brian Thoele-Neirro - November 15th, 2008
Gamer Culture, Nintendo Wii
Out of the myriad characters in Super Smash Bros Brawl, who would you want to spend your college days with? Let’s look closely at the fighters’ lives outside the ring, where instead of smashing and brawling, they’ll be challenged by the everyday things we normal people have to deal with. Each character will be ranked from 1 to 10 in three categories: diligence, cleanliness, and social acceptance. Then the sum of each category will determine their score and help determine their rank as a potential college roommate. (Some scores won’t reflect their potential as well as others, which is why I’ve written a little something for each entry.) There are just too many characters (35 in total) to write up a complete list, but here are the top five and the bottom six.
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Britney Zilz - November 15th, 2008
Gamer Culture, Halo, World of WarCraft
The eye color doesn’t seem quite right, so I tweak it a little bit. Then I change the cheek bones until they’re just right. And finally, after spending far too long in the character creation screen, I think I may have gotten my character perfect. But after a few hours of gameplay, I’m right back here, making yet another character. Why? Because I’m a perfectionist. That, or I have character creation ADD.
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Dan Tallarico - November 14th, 2008
Gamer Culture
There is a museum for practically anything these days. The Smithsonian alone houses millions of items that range from pieces of art to things that landed from space and weren’t dragged to Area 51. Heck, there is even a museum for Hobos. Recently, the UK launched the National Videogame Archive, which seems like a decent start. We don’t know what the final list of preserved memorabilia will be, but since 90% of what I do here is speculation, I am going to tell you what games I think belong in this, or any, video game museum.
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Benjamin Cormack - November 14th, 2008
Events, Gamer Culture, Music
I warned you this would happen. Okay, maybe I vaguely implied it. The fact of the matter is that another video game franchise is getting ready to hit the stage as a musical. This time, it’s everybody’s favorite rhythm game that got gamers off their butts to experience Japanese pop music, Dance Dance Revolution. Curse you, High School Musical! Your ability to instill the desire to create musicals will not cease!
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Jordan Bowman - November 13th, 2008
Gamer Culture, Grand Theft Auto
The term “badass” has been thrown around way too much in recent years, commonly used to describe someone who is able to beat up others in a stylistic fashion. This is wrong. This ability only makes someone “bad,” “tough,” or “Vin Diesel,” and frankly this type of action hero is a dime a dozen. No…to be considered a true “badass,” much more emphasis must be placed on the “ass.”
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Brian Thoele-Neirro - November 13th, 2008
Gamer Culture, PC
Just like how a person’s room can tell a lot about them, a PC (or Mac) gamer’s desk can tell even more. I’m going to look at three types of things that a PC gamer should have on his or her desk, and three types of things that are probably already there, but shouldn’t be.
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Sean Ryan - November 12th, 2008
Game Design, Gamer Culture
The phone rings. “What’s that? I gotta go save the world? Alright…which is it this time? Zombies? Nazis? Robots? Oh, it’s Nazis again. I’ll be right over.” It’s empowering being the one to single-handedly mow through hordes of generic bad guys on your way to take down The Big Boss, but over the past decade, it feels like we’re fighting the same armies. Are there no new races or organizations lurking in the shadows, plotting our demise? It’s time to enlist a new menace to give evil a fresh face!
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Graham Bennett - November 12th, 2008
Game Design, Gamer Culture, Movies, TV
“Tell me a story.” It is a phrase that embodies pure innocence, that we all uttered as our parents tucked us into bed at night. As we grew older, we replaced the spoken narratives of our parents with picture books. As we grew even older still, those were replaced with novels and we learned to appreciate television and film as artistic media. Now that we are old enough to appreciate the beauty of a good story, we have even more places to find them. Each entertainment medium is capable of telling moving tales, but they are all done in drastically different ways. What is it you want from your stories? And where do you look for them?
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