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Ernest Woo - December 15th, 2009

Business, Casual Games, Console, Game Design, Gamer Culture

Gaming the Gimmick: Why It’s (Mostly) All Good


During a recent trip to Japan, I encountered an arcade cabinet that many would call a gimmick: a rail-shooter with sliding doors, named Elevator Action Death Parade. Having read about the game earlier this year, and with it right there in front of me, I couldn’t resist but pop in a coin to try it out.

A pair of physical doors slide open and shut like an elevator, which blocks and exposes the play screen.  The doors get “stuck” and even shake at times in cue with the on-screen action behind it. Read More »


Ricardo Morales - July 22nd, 2009

Casual Games, Game Design, Gamer Culture, Nintendo Wii

The Joys of Being Simple


todayidie41

Simplification for the masses.

Nintendo’s doing it, catering to the casual crowd with its dreck for the Wii, and Microsoft aims to do the same with Project Natal.

“Blasphemy!” old-time gamers say. But simplifying things really isn’t so bad. Simple games like Today, I Die show the benefits of paring games down to their core, and by becoming increasingly accessible, games can become experienced rather than played.

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Honest Chung - April 22nd, 2009

Casual Games, MMORPGs, PC, World of WarCraft

Anyone can beat World of Warcraft


ArthasWith patch 3.1 recently released, one question has been on my mind, is Wrath of the Lich King just too easy? After two expansion packs and numerous patches, there is no doubt that WoW has changed a lot since the Molten Core days.

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Rocco Cremonese - March 5th, 2009

Casual Games, Headlines

Majesco Entertainment Announces Wii sequel to A Boy and his Blob


boyandblobRetro gaming fans and jellybean aficionados alike rejoice. Today Majesco Entertainment announced a Nintendo Wii sequel to the NES classic A Boy and his Blob: Trouble on Blobolonia. The game’s development corresponds with the original’s 20th anniversary and will feature hand-drawn and painted animation technology. The game is being developed by WayForward, which developed Contra 4 and Shantae.
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Johnson Nguyen - February 20th, 2009

All, Casual Games

Heyzap Reporting Swift Growth


heyzap2Many would call you crazy if you wanted to start up a big project during this economic recession, us included. But when we first talked with Immad Akhund and Jude Gomila, co-founders of the free casual game site Heyzap, we thought they were geniuses.

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Chris P - February 11th, 2009

Casual Games, Game Design, iPhone

Soma Games’ G: A Worthwhile Apple App Store Game


Soma Games G GotGameIt is well known that the iPhone has already established itself as the cell phone for this generation. At the same time, Apple’s iPod Touch became the mp3 player with its multi-functionality, essentially an iPhone-Lite. With major developers and publishers forced to cut staff and fiscal projections dramatically destroyed, there is a new bastion for many gamers – the independents and the Apple Apps Store. Soma Games is currently in the production of G, an iPhone game in the same element as Gravity Wars.

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Adam Templeton - February 7th, 2009

Business, Casual Games, Game Design

Can Indie Games Ride Out The Recession?


Alright, people… it’s time to face reality. C’mon, don’t look at me like that. We’ve all had to do it hundreds of times before (though in my case, it’s usually because the power’s out.)

This time around, however, I mean facing reality in a broader sense than simply turning off your console of choice. Despite our collective hopes and dreams, it now appears video games don’t exist in some mythical fantasy land untouched by the recession. (Granted World of Warcraft still takes plays in a mythical fantasy land, but just the regular kind.)

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Brett Mangold - February 4th, 2009

Breaking News, Casual Games, PC

The Sims 3 Delayed, Fans Chitter Angrily


simsThe next installment of the popular Sims franchise, creatively entitled The Sims 3, has officially been delayed, much to the dismay of its fans. The Sims franchise has been one of the best selling PC titles since its initial release in 2000.

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