Honest Chung - July 20th, 2009
Call of Duty
With England out of the picture, and Russia desperately trying to hold its lines, the United States is left to defend itself against a mainland invasion.
June 6, 1944, D-Day. Nazi Germany uses recently conquered Greenland to launch the most massive amphibious assault in the history of man. Traversing through a stormy Atlantic, Hitler’s forces land on the eastern shores of Canada and parts of the United States. As the American and Canadian defenses are bombarded, German and Italian paratroopers drop behind enemy lines. Axis forces slowly battle their way through, and Hitler begins to smell blood as he has Washington D.C. within his sights.
Now there’s a World War II game I would like to play.
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Honest Chung - June 19th, 2009
Call of Duty, Game Design, Gamer Culture, Gears of War, Halo
Whether you’re shooting zombies, terrorists, aliens, or Nazis it seems that most first person shooters all follow the same simple formula.
Pit a player in an epic environment with a desperate conflict in which his/her faction or side is losing. Then have their respective faction enlist their help to somehow turn the tides of war.
The player then must slaughter their way through countless armies and foes in order to achieve victory and save the world. Now throw in some explosions and engaging firefights throughout the game and you got yourself a FPS.
Predictable? Yes, and many have complained as a result, but will the FPS genre change anytime soon?
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Andrew Macnider - May 13th, 2009
Call of Duty, Diablo, Humor, Resident Evil, World of WarCraft
If you play video games, you’re probably are aware of the oodles of violence involved. Faceless enemy soldiers, splicers, countless aliens, zombies, mob bosses, hammer bros; we all partaking in our fair share of virtual killing.
Amongst all this digital slaying, there are undoubtably enemies who are more thrilling to kill than others. For example, ending the life a God of War cyclops is more thrilling than those pesky little harpies.
So, forget about all those boring enemies and let’s go over some of the most enjoyable enemies to slay. Read More »
Adam Templeton - May 6th, 2009
Call of Duty, Diablo, Second Life, World of WarCraft
Some gamers play for the quiescent satisfaction of complete immersion, that temporary suspension of disbelief that allows one to forget their troubles and journey to another world.
Others play for the thrill of competition, that little burst of endorphins released whenever they show another player what’s what with the business end of shotgun.
But some gamers… some gamers play because they’re assholes. From team-killing to spawn-camping to more creative methods of “griefing,” here’s a look at the 5 greatest ways to crush the competition’s spirit.
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Adam Templeton - March 19th, 2009
Call of Duty, Game Design, Gamer Culture, Resident Evil
That pleasant-natured, black & white “M” on the front of your favorite video game means a lot of things.
It means you have a scapegoat at the ready should your violent antics ever land you in a court of law, judged by a jury of your peers. (Fortunately, recent evidence indicates your peers aren’t that stupid.)
It means selling the game to someone who only looks 18 can cost you your job.
Unfortunately, an “M” rating doesn’t mean that a game is, well… mature.
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Adam Templeton - January 29th, 2009
Call of Duty, Gamer Culture, Halo, Humor
That’s it! I’ve had it! I’m done!
Those roving bands of cocky 12-year-olds plaguing XBox Live have pushed me too far. It’s time to fight back! Since the Internet has taught me that revenge is a dish best served passive aggressive, I found one of those little shit’s Twitter accounts and pasted the contents below.
Gaze into the abyss, if you dare. But stare not too long, lest it transform you into the enemy. (Among other things, this means you’ll get a violent God complex and a voice that sounds like Chris Tucker singing falsetto while freebasing helium.)
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Benjamin Cormack - December 16th, 2008
Call of Duty, Gamer Culture
When it comes to celebrities versus voice actors doing voice-overs in video games, I’m inclined to favor voice actors. But as we’ve seen in films like Kung Fu Panda, the Shrek series, and even the various Pixar movies, some celebrities can do voice acting pretty well. A few famous actors, such as Patrick Stewart and Liam Neeson, have even lent their voices to video games. I could go on and on about who I’d like to see do some video game voice work, but here’s a short list of celebrities I’m eager to hear in games.
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Chris P - November 17th, 2008
Call of Duty, Game Design
First- and third-person shooters are some of the most popular games on both consoles and PCs. Online multiplayers aside, I, having played through many a shooter, noticed something that perturbed me. Why does it seem that I, as the main character, am the only one reloading?
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