Gamer Culture, World of WarCraft
Going and Going and Going…
Some games never seem to end. In the case of the wildly popular World of Warcraft or any other MMO, this is by design; it keeps the money flowing and the subscribers owing. An informal poll of three of my own WoW guildmates turned up the following times played: 75 Days, 22 Hours, 12 Minutes, 36 Seconds. 111 Days, 11 Hours, 56 Minutes, 31 Seconds. 35 Days, 6 Hours, 57 Minutes, 31 Seconds. Yikes. But what about those games that go on and on but promise an ending in sight? Which non-MMO games flat-out consume the most time without seeming to get the player anywhere near an ending? Here’s a look at mine.
Sid Meier’s Pirates!: If Sid Meier’s name is in it made it, it’s almost a given the player will spend massive amounts of time playing it without getting anywhere closer to a resolution that culminates in your character retiring or your civilization thriving. I was no exception. I still fondly recall the summer of Pirates!, in which Captain Cremonese proceeded to sail the ocean blue… for three straight months of what had to be four-to-six hour sessions almost every day. During that summer, Pirates! even trumped WoW as the game I frittered my life away on.

Aside from going to class and social gatherings, and occasionally throwing down with some Halo, I must have traversed the Caribbean at least a hundred times, with fervent, badly-accented cries of “MONTALBAAAAAAN! GIVE ME BACK MY WOMAN!” echoing through my apartment at all hours. Sadly, no ladies sensed my devotion to my pirate-girlfriend meant I’d be a loving, devoted, Italian stud of a boyfriend. And in the end, I only made Merchant. Still, burning my summer in front of a computer screen never felt so awesome. Thanks, Sid!

You haven't quested until you've killed five-hundred of these. Freedom!
Any Elder Scrolls Game: Bethesda’s games are renowned for having that time-wasting quality known as openness: you can literally spend tons of hours running around, performing quests, and collecting loot without any consideration for the game’s main quest line. I was no exception, having never actually gotten around to doing the main quests that led to an ending.
Instead I found myself creating my own quests, like the time my William Wallace wannabe took it upon himself to rid Morrowind of Imperial tyranny… one fort at a time. Though all Bethesda games have something constituting an ending to the main plot-line, they also have a tendency to go on… and on… and on… And if beating around medieval style bushes isn’t your thing, there’s always Fallout 3.
Tales of Symphonia: This is another game that never seemed to end; but unlike the others, this wasn’t never-ending in the good way. Though not as epic in scope as Bethesda’s first person RPGs, my time spent on this one did approach triple-digit hours, an eternity for a linear, story-driven party-based RPG. My time spent playing this Nintendo Gamecube exclusive trumped the amount of time I usually spend on Final Fantasy titles, and yet… Tales of Symphonia was a drag.
Long plotlines have kind of become a staple for Namco-Bandai’s Tales of… RPGs, and though they tend to be excellent games, they have a frustrating tendency to throw insane plot twists that seem to have no purpose other than to extend the game without feeling quite natural. In this case, I gotta go with what I know. What I know is that Lloyd and company’s adventure dragged on for more hours than the number of times Symphonia co-star Colette apologized for something.
At any rate, those are three time-destroying games (besides WoW, whose 73 Days, 7 Hours, 54 minutes, and 23 seconds of my life I’ll curse even while I go back for more) that I’ll curse on my deathbed while I speculate how many great American novels I would’ve completed without these games. Thus, I ask the readership: what never-ending games will you be cursing on your deathbed?
Tags: Morrowind, Pirates!, Sid Meier, Tales of Symphonia



Fallout 3, yes. I’ve only owned that game since Christmas and it’s already raked up more playtime than any of the games I’ve had for 10 years+.
It’s also the first game that I finished and then immediately started a new game on–and actually continued playing. Other games have suggested “You’ll probably want to replay me right away,” but did not hold their own for two straight playthroughs.
And when not playing Fallout 3 (yeah, right), I was reading the guide like a novel. So very amazing.
Geeze! I better give Fallout 3 a try.
Really cool article, Rocco! Very original topic. It’s funny, my friend would always play Sid Meier’s Pirates in the summer, too.
I will regret playing Natural Selection for hours at a time on school nights. Oh, and Dystopia. Everquest maybe a little xD But, I was never one of those people who could play MMO’s for 8 hours straight. I just can’t. Four hours is my limit, really.
Yeah, cool article. My friend used to play Tales of Symphonia until he got bored.