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	<title>GotGame News</title>
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	<link>http://news.gotgame.com</link>
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	<pubDate>Thu, 11 Mar 2010 21:04:45 +0000</pubDate>
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		<title>Sony PlayStation Game Developers Conference 2010 Press Event Recap</title>
		<link>http://news.gotgame.com/sony-playstation-game-developers-conference-2010-press-event-recap/39266/</link>
		<comments>http://news.gotgame.com/sony-playstation-game-developers-conference-2010-press-event-recap/39266/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:29:45 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Headlines]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[game developers conference 2010]]></category>

		<category><![CDATA[gdc 2010]]></category>

		<category><![CDATA[Little Big Planet]]></category>

		<category><![CDATA[socom 4]]></category>

		<category><![CDATA[sony playstation]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39266</guid>
		<description><![CDATA[Just came back home after spending most of the afternoon and evening at the Sony Press Event and God of War III Media Event.  
Sony spent the press conference showing off their new controller peripheral that was rumored for some time now.  Moving forward with motion control and in some ways copying the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="image_left" src="http://news.gotgame.com/wp-content/uploads/2010/03/playstation-move-logo.jpg" alt="" title="" width="150" height="106" />Just came back home after spending most of the afternoon and evening at the Sony Press Event and <em>God of War III</em> Media Event.  </p>
<p>Sony spent the press conference showing off their new controller peripheral that was rumored for some time now.  Moving forward with motion control and in some ways copying the Nintendo Wii&#8217;s large advantage in motion gaming, Sony announced their new controller designated: PlayStation Move.</p>
<p><span id="more-39266"></span>The previously leaked patent documents were pretty close with the actual design of the product which is essentially two sticks with spheres on the end that light up along with a streamlined PlayStation controller.</p>
<p>At approximately, 4:00 PM PST, Shuhei Yoshida walked on the stage and thanked the press for attending the event and introduced the PlayStation Move.  Next, Senior Vice President of Marketing and the PlayStation Network Peter Dille came to the stage and explained many of the technical aspects of the controller.  The main point was that it used &#8220;centrific&#8221; technology to track the controller to provide its accuracy.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/NgPBNcxmAgk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NgPBNcxmAgk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>He then noted that PlayStation has had the Game of the Year, two years in a row with <em>Killzone 2</em> and <em>Uncharted 2</em>.  Then he jabbed with the fact that PlayStation was the only console to have worldwide growth last year.  After highlighting the 2010 Spring titles that are already selling lots of copies, he mentioned some upcoming titles like <em>Mod Nation Racers</em>, <em>Gran Turismo 5</em> (Dille announced that it was releasing this year to laughter of attending press), and <em>Socom 4</em>.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Z_Ox0IykPb8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z_Ox0IykPb8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Dille then commented on how the PlayStation Move would retail for under $100, though he didn&#8217;t mention the exact price.  He also talked about two bundles designed around the PlayStation Move.</p>
<p>Standard Kit - PS Eye, Move controller, game<br />
Move Bundle - PS3 Console, PS Eye, Move controller, game</p>
<p>No prices were given for these bundles though they would be available Fall 2010.</p>
<p>After Dille was Scott Rohde, Vice President of Worldwide Studios who demoed some titles for the PlayStation Move.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/IUf7e9nupMc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IUf7e9nupMc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>All titles are tentative (except the obvious ones).</p>
<p><em>Sports Champions</em><br />
<em>Gladiator Duel</em> - using the PlayStation Move and sub-controller, players can use a shield and weapon and engage in one-on-one battles.  A little slow, Gladiator Duel was still pre-alpha, but showed potential.</p>
<p><em>Table Tennis</em> - with only the Playstation Move controller.  The amount of precise tracking and detection of the Move was impressive.  Different types of shots are possible depending on how the ball is hit through the controller.</p>
<p><em>Move Party</em><br />
A party game containing a lot of different mini-games all using the PlayStation Move to perform different tasks.  It looked interesting, but only in a group would it be fun.  Though the PS Eye takes a picture of each player before the title starts.</p>
<p><em>Little Big Planet</em> with PlayStation Move<br />
Adding secondary assistance in the title, puzzles can use the motion tracking of the Move to help in solving levels.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/KL6GjY6l7hA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KL6GjY6l7hA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/vAhcJvBSe24&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vAhcJvBSe24&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p><em>Motion Fighter</em> - A next generation looking third person fighting game.  It reminded me of Punch-Out with better graphics.  This was also pre-alpha, but looked impressive in the early stage so it&#8217;s one to keep a watch on.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/SZUFdWiNLJA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SZUFdWiNLJA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p><em>Socom 4</em><br />
<em>Socom 4</em> was used as an example of how easy it was to implement the PlayStation Move software into a title.  The game is still in development and looks like it uses some of the <em>MAG</em> assets, but the control that was shown is amazing.  By using two Move controllers, the camera and aiming reticule were used in tandem with surprising accuracy.  I&#8217;m not sure if it will work out entirely, but right now it looked like it could blow the Nintendo Wii&#8217;s tracking out of the water.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BG3bw4-gxoI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BG3bw4-gxoI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>The only announced accessory is the secondary sub-controller that will enable the games that require two Move trackers.</p>
<p>That was the end of the press conference and then Sony provided demo stations for some of the titles.  After viewing the games up close, I think the PlayStation Move has a lot of potential, but at the early stage that the product is at, a precise decision is unreliable.  Sony should show a better representation at E3 2010 and that is when I&#8217;ll make my decision on the new product.</p>
<p>Photos from the event will be uploaded tomorrow.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Battlestar Galactica MMOG Announced</title>
		<link>http://news.gotgame.com/battlestar-galactica-mmog-announced/39249/</link>
		<comments>http://news.gotgame.com/battlestar-galactica-mmog-announced/39249/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:06:47 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Headlines]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Battlestar Galactica]]></category>

		<category><![CDATA[bigpoint]]></category>

		<category><![CDATA[game developers conference 2010]]></category>

		<category><![CDATA[gdc 2010]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39249</guid>
		<description><![CDATA[NBC Universal and Bigpoint announced at GDC 2010 that they will be working together in release of a Battlestar Galactica MMOG called Battlestar Galactica Online.  A tactical space and adventure title, using Bigpoint&#8217;s browser based gaming platform, Battlestar Galactica Online will launch Fall 2010 on Syfy.com for a 30 day exclusive period.
More information can [...]]]></description>
			<content:encoded><![CDATA[<p>NBC Universal and Bigpoint announced at GDC 2010 that they will be working together in release of a Battlestar Galactica MMOG called <em>Battlestar Galactica Online</em>.  A tactical space and adventure title, using Bigpoint&#8217;s browser based gaming platform, <em>Battlestar Galactica Online</em> will launch Fall 2010 on Syfy.com for a 30 day exclusive period.</p>
<p>More information can be found <a href="http://www.bgo.bigpoint.com/">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Zeno Clash: Ultimate Edition Full Trailer</title>
		<link>http://news.gotgame.com/zeno-clash-ultimate-edition-full-trailer/39247/</link>
		<comments>http://news.gotgame.com/zeno-clash-ultimate-edition-full-trailer/39247/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:01:55 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Atlus]]></category>

		<category><![CDATA[atlus usa]]></category>

		<category><![CDATA[Xbox Live Arcade]]></category>

		<category><![CDATA[zeno clash: ultimate edition]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39247</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/YgVjjrVjtTc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YgVjjrVjtTc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIII In Stores (Why Are You Reading This?)</title>
		<link>http://news.gotgame.com/final-fantasy-xiii-in-stores-why-are-you-reading-this/39239/</link>
		<comments>http://news.gotgame.com/final-fantasy-xiii-in-stores-why-are-you-reading-this/39239/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:00:53 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Final Fantasy XIII]]></category>

		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39239</guid>
		<description><![CDATA[
If you&#8217;re reading this, then you have been under a rock, but Final Fantasy XIII is now in stores for PlayStation 3 (1 Blu-ray) and Xbox 360 (3 DVDs) for $59.99.
]]></description>
			<content:encoded><![CDATA[<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/ffxiii-box-art_ps3.jpg" alt="" title="" width="600" height="693"  /></p>
<p>If you&#8217;re reading this, then you have been under a rock, but <em>Final Fantasy XIII</em> is now in stores for PlayStation 3 (1 Blu-ray) and Xbox 360 (3 DVDs) for $59.99.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Codemasters Confirm Bodycount</title>
		<link>http://news.gotgame.com/codemasters-confirm-bodycount/39229/</link>
		<comments>http://news.gotgame.com/codemasters-confirm-bodycount/39229/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:54:52 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Headlines]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[bodycount]]></category>

		<category><![CDATA[Codemasters]]></category>

		<category><![CDATA[studio guildford]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39229</guid>
		<description><![CDATA[Most people remember Black, an action FPS from Stuart Black.  That title was fun though a little short, so now Codemasters has announced Bodycount for PlayStation 3 and Xbox 360.  The scheduled release date is Q1 of 2011 so there is a lot more time to watch the progress of the title.  [...]]]></description>
			<content:encoded><![CDATA[<p>Most people remember <em>Black</em>, an action FPS from Stuart Black.  That title was fun though a little short, so now Codemasters has announced <em>Bodycount</em> for PlayStation 3 and Xbox 360.  The scheduled release date is Q1 of 2011 so there is a lot more time to watch the progress of the title.  </p>
<p>The description by Black sounds like it&#8217;s going to evolve <em>Black</em> into something amazing for <em>Bodycount</em>.  </p>
<p><em>Bodycount</em>&#8217;s revealed story so far is a global power struggle where enemies classified as &#8220;Targets&#8221; are taken out for the &#8220;Network.&#8221;  Not too descriptive, but the idea of huge destructible environments provides a lot of hints.  One being that stealth isn&#8217;t so important.</p>
<p>Using the EGO Game Technology Platform, <em>Bodycount</em> looks like it should be something to keep an eye on, though there is a long wait ahead.</p>
<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/bodycount_annnounce_01.jpg" alt="" title="" width="600" height="338"  /></p>
<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/bodycount_announce_02.jpg" alt="" title="" width="600" height="338" /></p>
]]></content:encoded>
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		<item>
		<title>Power Gig: Rise of the SixString Announced at GDC 2010</title>
		<link>http://news.gotgame.com/power-gig-rise-of-the-sixstring-announced-at-gdc-2010/39220/</link>
		<comments>http://news.gotgame.com/power-gig-rise-of-the-sixstring-announced-at-gdc-2010/39220/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:43:30 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Headlines]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[game developers conference 2010]]></category>

		<category><![CDATA[gdc 2010]]></category>

		<category><![CDATA[Power Gig: Rise of the SixString]]></category>

		<category><![CDATA[seven45 studios]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39220</guid>
		<description><![CDATA[Seven45 Studios has announced a new music game experience in the form of Power Gig: Rise of the SixString, which uses a functioning six-string guitar as the game peripheral.  A sister company to First Act, Power Gig: Rise of the SixString could be the next evolution of the music genre and silence a lot [...]]]></description>
			<content:encoded><![CDATA[<p><img class="image_left" src="http://news.gotgame.com/wp-content/uploads/2010/03/powergigrotsslogo.jpg" alt="" title="" width="121" height="150"  />Seven45 Studios has announced a new music game experience in the form of <em>Power Gig: Rise of the SixString</em>, which uses a functioning six-string guitar as the game peripheral.  A sister company to First Act, <em>Power Gig: Rise of the SixString</em> could be the next evolution of the music genre and silence a lot of the naysayers of music games and how they don&#8217;t teach guitar, just mimic it.</p>
<p>Releasing for PlayStation 3 and Xbox 360 with a planned release this Fall, <em>Power Gig: Rise of the SixString</em> provides a different approach by providing two modes.</p>
<p>The first is the standard follow-the-button mode, but the other mode is chord play.  This mode will require specific finger placement on the strings and will theoretically teach more about the guitar than ever before.</p>
<p>Check inside for a picture of the guitar in person!</p>
<p><span id="more-39220"></span><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/forpress_lifestyle.jpg" alt="" title="" width="600" height="400"  /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>PhyreEngine available this Spring for PlayStation Portable</title>
		<link>http://news.gotgame.com/phyreengine-available-this-spring-for-playstation-portable/39215/</link>
		<comments>http://news.gotgame.com/phyreengine-available-this-spring-for-playstation-portable/39215/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:32:25 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Headlines]]></category>

		<category><![CDATA[PSP]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[game developers conference 2010]]></category>

		<category><![CDATA[gdc 2010]]></category>

		<category><![CDATA[middleware]]></category>

		<category><![CDATA[phyreengine]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39215</guid>
		<description><![CDATA[
Sony announced that the PhyreEngine which is provided for the PlayStation 3 will be available this Spring for the PlayStation Portable.  During GDC 2010 at Sony Computer Entertainment&#8217;s booth, the PhyreEngine for PSP and the Tunnel Shooter game demo using one of the original PhyreEngine templates will be shown.
]]></description>
			<content:encoded><![CDATA[<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/psp_logotype-neg.jpg" alt="" title="" width="600" height="200"  /></p>
<p>Sony announced that the PhyreEngine which is provided for the PlayStation 3 will be available this Spring for the PlayStation Portable.  During GDC 2010 at Sony Computer Entertainment&#8217;s booth, the PhyreEngine for PSP and the <em>Tunnel Shooter</em> game demo using one of the original PhyreEngine templates will be shown.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Resident Evil 5: Desperate Escape Review</title>
		<link>http://news.gotgame.com/resident-evil-5-desperate-escape-review/39204/</link>
		<comments>http://news.gotgame.com/resident-evil-5-desperate-escape-review/39204/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 20:00:40 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Capcom]]></category>

		<category><![CDATA[desperate escape]]></category>

		<category><![CDATA[jill valentine]]></category>

		<category><![CDATA[Resident Evil 5]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39204</guid>
		<description><![CDATA[The second DLC pack from Capcom&#8217;s Resident Evil 5 entitled Desperate Escape has released and takes a different approach from the first DLC Lost in Nightmares by creating a more action focused mission between BSAA Agent Josh Stone and Jill Valentine.  Instead of the nostalgic pairing of Redfield and Valentine, Desperate Escape is much [...]]]></description>
			<content:encoded><![CDATA[<p><img class="image_left" src="http://news.gotgame.com/wp-content/uploads/2010/03/taizyutu_12_01_0005-00000_bmp_jpgcopy.jpg" alt="" title="" width="125" height="70"  />The second DLC pack from Capcom&#8217;s <em>Resident Evil 5</em> entitled <em>Desperate Escape</em> has released and takes a different approach from the first DLC <em>Lost in Nightmares</em> by creating a more action focused mission between BSAA Agent Josh Stone and Jill Valentine.  Instead of the nostalgic pairing of Redfield and Valentine, <em>Desperate Escape</em> is much like the title describes, trying to survive among pursing hordes.</p>
<p>Included in the DLC is also Rebecca Chambers and Josh Stone for Mercenaries Reunion.  Capcom is also releasing <em>Resident Evil: Gold Edition</em> for PlayStation 3 on 1 Blu-ray and Xbox 360 which includes the original game and a download token for all the DLC.</p>
<p><span id="more-39204"></span><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/r_s704_0039-00000_bmp_jpgcopy.jpg" alt="" title="" width="600" height="338"  /></p>
<p><center><strong>Plot</strong></center></p>
<p><em>Desperate Escape</em> takes place right after Chris and Sheva free Jill from the mind control device and leave to confront Albert Wesker.  Jill collapses and is woken by Josh Stone who pairs up with her to help Chris and Sheva with Wesker and escape the Tricell facility.  The DLC is another in-between episode that expands the plot behind the scenes of the original story plot.</p>
<p>Both DLC packs focus on Jill Valentine and her story of the plot of the title, but <em>Desperate Escape</em> is a more ingrained in the story than <em>Lost in Nightmares</em> was.</p>
<p><center><strong>The Look</strong></center></p>
<p>Like the previous review of <em>Lost in Nightmares</em>, <em>Desperate Escape</em> uses the same engine and assets of <em>Resident Evil 5</em> to present the story, so there are no unexpected surprises with the game.</p>
<p>The environments are different from the first DLC mission and take place outside the Tricell facility over docks and exterior areas.  The path through the areas is very linear with co-op assists scattered throughout.  With <em>Desperate Escape</em>, players will use Valentine and get a chance to take different routes throughout the areas.</p>
<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/r_s703__0051-00000_bmp_jpgcopy.jpg" alt="" title="" width="600" height="338" /></p>
<p><center><strong>The Sound</strong></center></p>
<p>While <em>Lost in Nightmares</em> was more of the silent type of mission with a lot of sound going into creating an eerie environment, <em>Desperate Escape</em> is an action mission full of bullets, explosions, and screaming.  Jill is armed with a sub-machine gun and waves of enemies will run at the pair.  Josh mainly uses the standard side-arm pistol, though red barrels are everywhere and create a lot of satisfactory explosions.  </p>
<p><center><strong>Function</strong></center></p>
<p>Again, the controls haven&#8217;t changed, though with the new setting of <em>Desperate Escape</em>, the DLC is a lot more engaging than <em>Lost in Nightmares</em> because the survival of Jill and Josh is based off of quick thinking and constant movement.  It is easy to get boxed in by the enemies and the levels are designed that sitting in one place will only cause a massive loss in health.</p>
<p><em>Desperate Escape</em> is what all the DLC should have been, episodes in-between the main plot and keeping with the engaging gameplay that the original game had.  The DLC is more difficult and with the amount of enemies, playing co-op is smarter than single player with an AI partner.</p>
<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/r_s702_0031-00000_bmp_jpgcopy.jpg" alt="" title="" width="600" height="338" /></p>
<p><center><strong>Decisions</strong></center></p>
<p>Again, the DLC isn&#8217;t going to make or break the whole experience of <em>Resident Evil 5</em>.  <em>Desperate Escape</em> is more fun than the first DLC mission and plays more like the original game, but it&#8217;s not entirely necessary to play to get the full story of <em>Resident Evil</em> or Jill Valentine.  </p>
<p>Completists will enjoy the DLC and the additional achievements/trophies, but purchasing the DLC isn&#8217;t really necessary though enjoyable.  Players who haven&#8217;t jumped into <em>Resident Evil 5</em> can purchase the <em>Gold Edition</em> for $49.99 which includes all the DLC.</p>
<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/got_g_3.jpg" alt="" title="" width="250" height="48"  /></p>
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		<title>Dead or Alive: Paradise Babe of the Week - Lei Fang</title>
		<link>http://news.gotgame.com/dead-or-alive-paradise-babe-of-the-week-lei-fang/39199/</link>
		<comments>http://news.gotgame.com/dead-or-alive-paradise-babe-of-the-week-lei-fang/39199/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:00:57 +0000</pubDate>
		<dc:creator>Chris P</dc:creator>
		
		<category><![CDATA[PSP]]></category>

		<category><![CDATA[dead or alive paradise]]></category>

		<category><![CDATA[Tecmo]]></category>

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			<content:encoded><![CDATA[<p><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/leifang.jpg" alt="" title="" width="600" height="480"  /></p>
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		<title>New Screens from Prison Break: The Conspiracy</title>
		<link>http://news.gotgame.com/new-screens-from-prison-break-the-conspiracy/39129/</link>
		<comments>http://news.gotgame.com/new-screens-from-prison-break-the-conspiracy/39129/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 21:00:38 +0000</pubDate>
		<dc:creator>Ernest Woo</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Fox]]></category>

		<category><![CDATA[Prison Break: The Conspiracy]]></category>

		<category><![CDATA[Southpeak Interactive]]></category>

		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://news.gotgame.com/?p=39129</guid>
		<description><![CDATA[Tom Paxton makes his escape in the new Prison Break game based on the Fox TV show.
Southpeak Interactive sent us new screenshots of the game, which features the runaway convict being sneaky and working his strong grip, as well as some familiar faces for fans of the show.
Prison Break: The Conspiracy is out on March [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_top.jpg" alt="" title="" width="125" height="117" class="image_left" />Tom Paxton makes his escape in the new <em>Prison Break</em> game based on the Fox TV show.</p>
<p>Southpeak Interactive sent us new screenshots of the game, which features the runaway convict being sneaky and working his strong grip, as well as some familiar faces for fans of the show.</p>
<p><em>Prison Break: The Conspiracy</em> is out on March 30th for PC, Xbox 360 and PlayStation 3.</p>
<p><span id="more-39129"></span><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_01.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_01-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_02.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_02-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_03.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_03-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_04.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_04-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_05.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_05-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_06.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_06-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_07.jpg"><img class="image_center" src="http://news.gotgame.com/wp-content/uploads/2010/03/prisonbreak2010_07-300x168.jpg" alt="" width="300" height="168" /></a></p>
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