Ricardo Morales - August 25th, 2009

Game Design, Gamer Culture

Developers Should Shorten Games


clock2As with anything, when it comes to the gaming industry, there’s tons to complain about. Casual games, for instance. Or monstrous price tags. Just choose your poison.

But the biggest problem, by far, is that they’re too damn long. In this fast-paced culture, who has time for 20 hours (and upwards) of gameplay? We can’t even find time to cook our own food anymore, let alone churning through whole days playing video games.

So developers need to slim their games up. Getting through shorter but still high quality games would be more satisfying than wasting away on Thanksgiving-sized titles at every corner. Epic length gets tiresome after a while (if you’ve seen Transformers: Revenge of the Fallen, you know what I mean).

Whether conscious of this problem or not, some developers are thankfully trimming their robust games down a little.

<i>Portal</i> was a concise experience, lasting only a few hours, and most people didn't mind.

Portal was a concise experience, lasting only a few hours, and most people didn't mind.

The folks at Valve, responsible for Portal, have a similar reaction to the length issue (scroll towards the bottom of the interview). Sure, they’d love to finish longer games, but like many working adults, they don’t have the time. In contrast, Portal clocked at only a few hours, and it seems as though the majority of people who played the game either don’t mind or appreciate the short length.

Over at Remedy, the company behind Alan Wake, developers are tackling length problems with a different approach. By dividing their game into episodes, much like a TV show, they plan to dole out gameplay in digestible chunks, a kind nod towards gamers who have less time than they’d like to play AAA titles.

In all fairness, story modes in games have been getting shorter. With the average gamer being 35 years old, maybe this is the best way to go. As Susan O’Connor, writer for Far Cry 2 says, by the time gamers reach this point in their lives, they’ll hopefully have a job, a significant other, friends, and other obligations — unfortunately enough, a life — that cuts into gaming time.

This isn’t simply a matter of shortening long games, though.

To make great and short titles would require a new vision of what games are all about — how to provide a fulfilling, meaningful, fun experience in the space of a few hours.

By being divided into episodes, <i>Alan Wake</i> could be more digestible.

By being divided into episodes, Alan Wake could be more digestible.

Episodic games in the style of Alan Wake could be the answer. After cooking dinner, putting children to bed, etc., curling up with a video game that provides a concise experience that lasts about an hour could be a blessing. And if it’s good enough, it’ll keep you coming back for more.

That said, there will always be a market for epic games where fun, repetitive mechanics are the point. In these titles, no amount of playing ever satisfies the gamer because it’s so damn fun, and of course you’ll want to play it as much as humanly possible. You’ll want to play the 12 hour story mode, then go online and play for countless more hours.

As for myself, I often feel guilty playing a game endlessly even though it’s fun. I want to reach a conclusion. And a lot of times, that conclusion is seemingly unattainable in any reasonable amount of time.

With the industry maturing, maybe gamers — short of the hardcore — will start begging for titles that aren’t so long. Maybe developers will fill that need. But I can’t be the only one who plays lots of games and never manages to finish them.

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4 Responses to “Developers Should Shorten Games”

  1. Danzaiver says:

    LOL my last name is also Morales.

    I agree with you, but I think that a 12 hours to 20 hours game is ok. Games that are too short some times leave a feeling of regret for buying the game.

    Episodic games like Alan Wake are the best, because, like you said, you finish an episode and then you can come back to play another episode later.

    Right now I’m playing two games, Bioshock and Oblivion. Bioshock is really great because when I finish an episode I can stop playing and do anything I have to do like work, studies, etc.

    But in Oblivion I have to play like for 2 hours just to understand what I am supose to be doing and why. Long games are good but, come one, 60 hours to finish a game where most of the time you have to travel on foot or by horse to the distant cities? Just boring most of the time.

    In Bioshock every step you make is awesome. So, I must say that 12 to 20 hours is what I am looking for in most games.

    Nice blog BTW!

  2. Alan says:

    I disagree with you here, 20 hours upwards is fine to play a game, I played alone in the dark and wanted to take it back because of how short it was. If a game takes 20 hours and you only play it an hour a day who cares? Its not a race. Most games these days have pretty short storylines yet tonnes to do around the story. This is the way forward I believe, allowing the user to play as they wish. Considering the price of games these days I want goodvalue for money and long playtimes.

    You say who has time to play this long, the answer would be most people. I find more interest in playing games than i do watching tv or films so thats what I spend time doing. If you are a casual gamer then it will just take you longer to complete no big deal. Why must the whole industry change to fit this new generation casual gamer!

  3. Ricardo Morales says:

    I don’t think the entire industry needs to change. But I think there’s a market for people who want concise experiences. So while a lot of people are happy playing longer titles, there’s something to be said for a game that’s short and sweet.

    As they exist right now, most games work as longer excursions. So if developers were to focus on making one that’s meant to be shorter, what would that game look like?

    There are lots of ways to move forward, and I think this is just one question that’s worth pondering.

  4. kop says:

    wtf ?
    games has to be shorter ?
    I say you are a damn lazy developer
    I mean that i’ve been thinking that games are too short
    may be they should make stupid games shorter
    but games like gears of war and killzone and other famous games should absolutely become longer
    I dont care about developers , I mean if they shorten the games down i doubt that they will make it any cheaper .
    I mean look at microsoft they made odst and charging 60 $ for it
    you also should look at crappy casual games that are just awful

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